Quantcast
Channel: Film Sketchr
Viewing all 655 articles
Browse latest View live

Unseen FANTASTIC FOUR and X-MEN: THE LAST STAND Concept Art by Carlos Haunte

$
0
0
Two movies that are squarely in the mid-range of comic book movies are Fantastic Four (2006) and X-Men: The Last Stand (2006). They weren't bad, but they weren't in the range of The Dark Knight either.

For example, making Doctor Doom's metal face organic was a good idea, but it never went very far. But what if they had gone all the way with it? Juggernaut was interesting in X-Men 3, but he didn't look much like the comic. What if they had gone father? Professional concept artist Carlos Haunte has some designs on his site that shows what could have been.

Check out the images after the jump and click to enlarge.




First, here are some concepts from Fantastic Four of Doctor Victor Von Doom (Julian McMahon) along with the Ben Grimm / The Thing (Michael Chiklis).









Now, here are some illustrations from X-Men: The Last Stand of Beast/Hank McCoy (Kelsey Grammar) and Cain Marko / Juggernaut (Vinnie Jones).




























Official Synopsis:
X-Men: The Last Stand is a 2006 superhero film, based on the X-Men characters appearing in Marvel Comics. The third installment in the X-Men film series, it was directed by Brett Ratner and stars an ensemble cast including Hugh Jackman, Halle Berry, Patrick Stewart, Ian McKellen, Famke Janssen, Kelsey Grammer, Anna Paquin, Shawn Ashmore, Ellen Page, Aaron Stanford, Vinnie Jones, Rebecca Romijn, and James Marsden. The film's script is loosely based on two X-Men comic book story arcs, The Dark Phoenix Saga by writer Chris Claremont and artist John Byrne, and Gifted by writer Joss Whedon and artist John Cassaday, with a plot that revolves around a "mutant cure" that causes serious repercussions among mutants and humans, and on the mysterious resurrection of Jean Grey.

Fantastic Four is a 2005 American superhero film inspired by the Marvel Comics comic Fantastic Four. It was directed by Tim Story, and released by 20th Century Fox. It is the second live-action Fantastic Four film to be filmed. Starring: Ioan Gruffudd, Jessica Alba, Chris Evans, Michael Chiklis, Julian McMahon

See more of Carlos Huante portfolio at www.carloshuanteart.com

What do you think of the illustrations?
 
@ Copyright 2005 Twentieth Century Fox Film Corporation, Constantin Film Produktion, Marvel Enterprises 2006 Twentieth Century Fox Film Corporation, Marvel Enterprises, Donners' Company. All rights reserved

'Terminator 2: Judgement Day' Storyboards by Philip Norwood, Steve Berg and John Bruno

$
0
0

Today I thought I'd share some storyboards from Terminator 2. They were published in the now out-of-print book Terminator 2: Judgment Day- The Book of the Film- An Illustrated Screenplay (Applause Screenplay Series).


Director James Cameron is a respected artist in his own right and has done concept design and storyboards for many of his films.

The storyboards here are actually from Philip Norwood (Terminator 2: Judgment Day, TRON: Legacy, The Abyss) and Steve Burg (Prometheus, Star Trek: The Motion Picture) who worked with director Jim Cameron and visual effects supervisor John Bruno developing all the visual effects story boards.

Check out the rest of the images after the jump. Keep in mind some images are duplicates of others, but I didn't want to cut any of the pages up. Click on the pics to enlarge.



"These preliminary storyboards, drawn by Steve Burg, Philip Norwood, and John Bruno, depict the destruction of Skynet from the point of view of the beleaguered human' soldiers In the original Future War sequence. A wounded soldier is about to be blown away by a terminator endoskeleton; we cut close to see the light fade from the it's [sic] red eyes as it prepares to fire, With Skynet destroyed all of the remote-controlled machines freeze up, the Flying HKs failing out of the sky."


























See more of they're work here: Philip Norwood at http://phillipnorwood.com, Steve Burg at http://steveburg.com.


Wikipedia Description:
Terminator 2: Judgment Day is a 1991 science fiction action film, the second installment of the Terminator franchise and the sequel to The Terminator (1984). Directed by James Cameron and written by Cameron and William Wisher, Jr., it stars Arnold Schwarzenegger, Linda Hamilton, Robert Patrick, and Edward Furlong. Terminator 2 follows Sarah Connor (Hamilton) and her son John (Furlong) as they are pursued by a new, more advanced Terminator, the liquid metal, shapeshifting T-1000 (Patrick), sent back in time to kill John and prevent him from becoming the leader of the human Resistance against the machines. An older, less advanced Terminator (Schwarzenegger) is also sent back in time to protect John.

Directed by James Cameron
Produced by James Cameron
Written by James Cameron, William Wisher, Jr.
Starring Arnold Schwarzenegger, Linda Hamilton, Robert Patrick, Edward Furlong
Cinematography Adam Greenberg

Via io9


What do you think of the illustrations? 
@ Copyright 1991 Carolco Pictures, Lightstorm Entertainment, Pacific Western, StudioCanal. All rights reserved

How Michael Pickwoad Designed DOCTOR WHO'S New TARDIS

$
0
0
Doctor Who’s new Production Designer is Michael Pickwoad. He takes over from Edward Thomas, who's been head of the art department, since Rose (2005). On BBC, he explained the design behind the new TARDIS for the 2013 season of Doctor Who.

Check out the interview after the jump and click on the images to enlarge.



Question: What inspired the look of the new TARDIS?

Michael Pickwoad: There was a desire that a new TARDIS should be much more technical and be darker and moodier than before, along with a sense that this machine can fly.

Working in the previous TARDIS it became apparent that the gallery was not only difficult to get to, but awkward to use and so the idea of a gallery that could go right around the interior and give a lot of scope for shooting would be a positive design feature

The feeling of technical precision in the Hadron Collider, the world’s largest and highest- energy atomic particle accelerator, Hi-Tec Architecture and what might Barnes Wallis, the great inventor engineer who I once had the privilege of meeting, have come up with, were some the of the inspirations.

Question: What was uppermost in your mind when you designed the new TARDIS?

Michael Pickwoad: The design of the main ribs was the most crucial feature as they needed to support the gallery without obstructing floor space and be a shape that suggested high technology, but of an organic nature that would sweep from the floor to the central rotor like a magnetic field diagram. Their shape is a blend of straight lines and sweeping curves connected by sharper curves that give it a definite and particular profile, and although they are large, the structure still has a sense of delicacy and precision.  The use of steel allowed this delicacy and the surface was finished in a cosmic blue, suggesting a unique Gallifreyan alloy.

Various numbers of ribs were experimented with in the drawing stage, and with twenty ribs being too intense and sixteen being too far apart and out of balance with the intended scale, eighteen appeared to be just right.  The overall size of the new TARDIS is the same as the last, but appears to be larger as all of the space is accessible.

The entrance was designed to make the arrival within the space, rather than on the edge, and give a sense of weightlessness by not being aware of how the bridge to the console platform is supported.

The staircases connecting the different levels, all in different directions, take on the essence of an Escher drawing and were designed to give a confusing yet magical look.

The new design incorporates enough lights as part of the design to basically light the set for wide shots. They can be made to chase round the set to give a sense of motion or acceleration, and turn red for danger. The pairs of blue and amber circular lights on the gallery were based on Dalek head rings, a not inapposite reference for TARDIS evolution.


The console itself returned to more of the look of earlier designs, allowing for more positive technology, veering away from the whimsical, yet retaining a sense of entertainment. This may be considered retro, but allows for a greater range of controls and levers that can be combined with touch screens and computer panels, which in themselves have less shape. The Doctor, of course, always needs a lever.

Question: What’s your favourite element of the new TARDIS interior?

Michael Pickwoad: This has to be the contra-rotating time rotor. It came to me when realising that all TARDIS have had a large circular feature above the console, which never actually did anything. By making it revolve it would suggest that it was computing the time co-ordinates and setting the course through time.  Looking at the revolving tray in a microwave suggested the idea that if each ring supported the next on wheels fixed to the centre, then by turning one ring, the next would revolve in the reverse direction and give more of a sense of computing and conjuring up the idea of a circular slide rule.

Each ring of the rotor is divided into eighteen parts, complimenting the eighteen ribs of the TARDIS structure, and being finished in silver and furnished with Gallifreyan symbols, adds to the sense of precision.

Here's the scene from Doctor Who series 7 special "The Snowmen"




Images from http://whopix.wordpress.com

What do you think of the Doctor's new TARDIS?

Young Han Solo 'Star Wars Episode III: Revenge of the Sith' Concept Art By Iain McCaig

$
0
0


See some designs by IainMcCaig that show what young Han Solo would have looked like in Star Wars Episode III: Revenge of the Sith. Iain McCaig is an illustrator, storybhoard artist and conceptual designer. He was involved in the Star Wars film projects as well as John Carter of Mars.

Check them out after the jump and click on the images to enlarge.


Some concept art has been swirling around recently. It's not new or anything, but what makes it exciting is it ties into the news of Star Wars spin-off films.  It first appeared in the excellent concept art book Art of Star Wars III (Star Wars Episode III) from 2005.

The story goes that Lucas wrote early drafts of the script in which a 10-year-old Han Solo appears on Kashyyyk, Chewbacca's home planet, but the role was not cast or shot.

Here's the clip from the script:

HAN SOLO
I found part of a transmitter droid near the east bay… I think it’s still sending and receiving signals.

YODA
Good. Good. Track this we can back to the source. Find General Grievous, we might…

McCaig said, “It’s not in the script anymore, but we were told that Han Solo was on Kashyyyk and that he was being raised by Chewbacca. He’s such a persnickety guy later on – he always has to have the best of everything – so I thought it’d be great if when he was a kid, he was an absolute slob.”

Thankfully, it got cut. I can think of 100,000 things wrong with this idea, but the biggest one is implying that Chewbacca was Solo's surrogate father. It changes the whole relationship.


You can see more of Iain McCaig's work at www.iainmccaig.com and iainmccaig.blogspot.com and on my Filmsketchr Concept Art blog.

Wikipedia Description
Star Wars Episode III: Revenge of the Sith is a 2005 American epic space opera film written and directed by George Lucas. It is the sixth film released in the Star Warssaga and the third in terms of the series' chronology.

The film takes place three years after the onset of the Clone Wars. The Jedi Knights are spread out across the galaxy leading a massive clone army in the war against the Separatists. The Jedi Council dispatches Jedi Master Obi-Wan Kenobi to eliminate the evil General Grievous, leader of the Separatist Army. Meanwhile, Jedi Knight Anakin Skywalker, separated from Kenobi, his former master, grows close to Palpatine, the Chancellor of the Galactic Republic and, unknown to the public, a Sith Lord. Their deepening friendship proves dangerous for the Jedi Order, the Republic, and Anakin himself who inevitably succumbs to the dark side of the Force and becomes Darth Vader, changing the fate of the galaxy forever.

Directed by George Lucas
Produced by Rick McCallum
Written by George Lucas
Starring: Ewan McGregor, Natalie Portman, Hayden Christensen, Ian McDiarmid, Samuel L. Jackson, Christopher Lee, Anthony Daniels, Kenny Baker, Frank Oz
Cinematography: David Tattersall
Production Design: Gavin Bocquet
Via /Film

@ Copyright [YEAR] [Studio], [Artist]. All rights reserved

PACIFIC RIM Concept Art by Doug Williams and Guillermo del Toro

$
0
0
Total Film has a couple of concept art images and you can see them here along with some drawings from Guillermo del Toro's notebook for the film.The first two images are by professional concept artist Doug Williams and the rest are from director Guillermo del Toro who always does detailed sketches when developing his films.

"You can see two of those exclusive pieces by Doug Williams right here. The first puts the overwhelming scale of the Jaegers [giant robots] into perspective, as a Russian collosus ("Cherno Alpha") stands guard, dominating the skyline. The second features a freaky Skull Temple that’s fused with its derelict urban surroundings."

Pacific Rim (2013) Russian Jaeger "Cherno Alpha" concept art by Doug Williams
 Check out the rest of the art after the jump and click on the images to enlarge.




Pacific Rim (2013) "Skull Temple" concept art by Doug Williams

Flixster managed to get some images from the Legendary Pictures panel at the New York Comic Convention in 2012. For the design of the monsters, del Toro said "he initially got a bunch of artists he liked in a room to sketch and design anything they wanted. Eventually he clamped down on the creative freedom and had two major stipulations: the monsters needed to look like they could be real creatures, and that the artist couldn't be too referential to existing monsters." He eventually settled on approximately 9 types of kaiju (monsters) and 6 or 7 Jaegers (robots).

Here are del Toro's explanations of the drawings in the online discussion.


"Not Jaegers- GAS MASKS for Black Market Kaiju scavangers. A scavanger walking away with two cuticles on his back."


"Mako in a rain of Ashes as a kid."

"The bones of a fallen kaiju"

"Mako in her military garb in the rain (short haircut)."

See more of Doug Williams work at http://dougblot.blogspot.com/.

Official Synopsis
"When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume humanity's resources for years on end. To combat the giant Kaiju, a special type of weapon was devised: massive robots, called Jaegers, which are controlled simultaneously by two pilots whose minds are locked in a neural bridge. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju. On the verge of defeat, the forces defending mankind have no choice but to turn to two unlikely heroes--a washed up former pilot (Charlie Hunnam) and an untested trainee (Rinko Kikuchi)--who are teamed to drive a legendary but seemingly obsolete Jaeger from the past. Together, they stand as mankind's last hope against the mounting apocalypse."


Official Site: http://www.pacificrimmovie.com
Director: Guillermo del Toro
Production Designer:
Cast: Charlie Hunnam, Idris Elba, Rinko Kikuchi, Charlie Day, Ron Perlman, Robert Kazinsky, Max Martini, Clifton Collins, Jr., Burn Gorman, Larry Joe Campbell, Brad William Henke, Diego Klattenhoff
Cinematography by Guillermo Navarro
Production Design by Andrew Neskoromny, Carol Spier

Release date: July 11, 2013
(Via io9)
@Copyright 2013 Legendary Pictures

SyFy's DEFIANCE Concept Art

$
0
0

Last week some images for thenew Syfy series Defiancewere released and I decided to share some concept art for the series.

Defiance is an upcoming science fiction television series by Rockne S. O'Bannon. The series is being produced along with a Defiance MMO video game by Trion Worlds. Defiance is about Grant Bowler (Jeb Nolan), the local lawman in an alien Votan refugee camp known as "Defiance" on top of the ruins of present-day St. Louis.

Check after the jump for more concept art along with descriptions from the Facebook page.




"Inside the NeedWant: Whether your night is winding down or just getting started, Defiance's favorite local bar has everything you need - and everything you want." Kenya Rosewater (
Mia Kirshner).



"Doc Yewell's Office: Not your typical doctor's office. Then again, Doc Yewell (Trenna Keating) isn’t your typical doctor."


"Lawkeeper: Nobody ever said establishing law and order in Defiance would be glamorous."



"Acting as a both living transport and ultimate threat, the Hellbug Hellion is a monstrous behemoth with an insatiable appetite for gulanite."

"You may recognize this guy from recent demos. He's calls himself a 99er and works the mines in Marin. What do you think it would take for you to bring him down?"


"The grand Golden Gate Bridge has defied the cataclysmic force of terraforming and the destructive powers of an era of war to still stand as the primary span into the wasteland of San Francisco."



"Of all the Votan races to have immigrated to Earth, the Irathients have adapted best, using their affinity with nature and tribal warfare tactics to thrive in the most dangerous frontiers of Earth."


"The Votanis Collective's highly destructive SRL (Spread Rocket Launcher) design has been reproduced by frontier manufacturers for sale to all."


"Refurbished ships have become the primary trade lifeline to many coastal frontier towns and are prized targets for hordes of Raiders."

Overland

Tanker Crew

Raiders

Hypersleep Chamber

Potech Docks







Official Synopsis:
From Syfy and Trion Worlds comes a revolution in entertainment: Powerful scripted drama and a massive online world, united for the very first time. Set on a transformed Earth in the near future, events in the show will impact the game, and players will impact the show, creating an unprecedented immersive experience.
WATCH THE SHOW, PLAY THE GAME, CHANGE THE WORLD
Defiance is set to premiere Monday, April 15, 2013 at 9:00 p.m. Eastern/8:00 p.m. Central.

Defiance stars Grant Bowler (Ugly Betty, Liz & Dick), Julie Benz (Dexter, No Ordinary Family), Stephanie Leonidas (MirrorMask, Crusade In Jeans), Tony Curran (Gladiator, The Pillars of the Earth), Jaime Murray (Warehouse 13, Hustle), Graham Greene (Dances With Wolves) and Mia Kirshner (The L Word, The Vampire Diaries). The series is executive produced by Kevin Murphy (Desperate Housewives, Caprica; Hellcats) & Michael Taylor (Battlestar Galactica). Kevin Murphy serves as showrunner. Scott Stewart (Legion, Priest) directed the pilot; Michael Nankin will serve as director/producer on the series.

Official Site: http://www.defiance.com/

Trailer:


Images Via io9 CinemaBlendfpsgeneral

What do you think of the illustrations?
 
@ Copyright 2013 All rights reserved

Never Before Seen INCREDIBLE HULK and DAREDEVIL Concept Art By Tim Flattery

$
0
0

While exploring Tim Flattery's updated website I came across some newly uploaded concept art for films he's worked on that hasn't been seen before. I decided to share some and tell you to check his site for the rest.

Check after the jump for some pulse-pounding concept art from The Incredible Hulk (2008) showing his fight with Blonsky and some moody illustrations from Daredevil (2003) showing Fisk's office and an alternate grappling hook cane. Click on the images to enlarge.

First, the Hulk illustrations


Now some amazing Daredevil art

As a teaser, here is an early designs for X-Men. Notice Wolverine's hands are bleeding from his claws. Nice touch.

There's lots more to see of Tim Flattery's portfolio at http://www.timflattery.com/

Make sure you read my exclusive interview with Tim Flattery and I've updated my post on his Fantastic Four concept art with new illustrations.

Wikipedia Description
Daredevil is a 2003 American superhero film written and directed by Mark Steven Johnson. Based on the Marvel Comics character of the same name, the film stars Ben Affleck as Matt Murdock, a blind lawyer who fights for justice in the courtroom and out of the courtroom as the masked vigilante Daredevil. Jennifer Garner plays his love interest Elektra Natchios; Colin Farrell plays the merciless assassin Bullseye; David Keith plays Jack "The Devil" Murdock, a washed up fighter who is Matt's father; and Michael Clarke Duncan plays Wilson Fisk, also known as the crime lord Kingpin.

Directed by    Mark Steven Johnson
Produced by Avi Arad, Gary Foster,Arnon Milchan
Screenplay by    Mark Steven Johnson
Based on    Daredevil by
Stan Lee
Bill Everett
Starring    Ben Affleck, Jennifer Garner, Michael Clarke Duncan, Colin Farrell
Cinematography    Ericson Core
@ Copyright 2003, Regency Enterprises, Marvel Films, Horseshoe Bay Productions, 20th Century Fox

Wikipedia description
The Incredible Hulk is a 2008 American superhero film based on the Marvel Comics character the Hulk. It is directed by Louis Leterrier and stars Edward Norton as Dr. Bruce Banner. It is the second film to be released in the Marvel Cinematic Universe. This film establishes a new backstory where Banner becomes the Hulk as an unwitting pawn in a military scheme to reinvigorate the supersoldier program through gamma radiation. On the run, he attempts to cure himself of the Hulk before he is captured by General Thaddeus "Thunderbolt" Ross (William Hurt), but his worst fears are realized when power-hungry soldier Emil Blonsky (Tim Roth) becomes a similar but more bestial creature. Liv Tyler also stars as Betty Ross, Banner's love interest and General Ross' daughter.

Directed by Louis Leterrier
Produced by Avi Arad, Gale Anne Hurd, Kevin Feige
Screenplay by    Zak Penn, Edward Norton

Story by Zak Penn
Starring Edward Norton, Liv Tyler, Tim Roth, William Hurt, Tim Blake Nelson, Ty BurrellCinematography Peter Menzies Jr.

@Copyright 2008 Marvel Studios, Valhalla Motion Pictures, Universal Studios


What do you think of the illustrations?

@ Copyright. All rights reserved

20 STAR WARS RETURN OF THE JEDI Concept Art Illustrations by Ralph McQuarrie

$
0
0
Ralph McQuarrie was a legendary concept artist who created most of the visual for the Star Wars films. Some of his greatest works were for the third movie filmed Star Wars: Episode VI - Return of the Jedi (1983) where he helped design breathtaking scenes like the Speeder Bike Chase created legendary monsters like the Rancor Monster.

These images are scanned by Eric Carl from a set of Ralph McQuarrie prints that were part of the "Return of the Jedi Portfolio."

Check out the rest of the pics after the jump and remember to click on the images to enlarge them.





1. "C-3PO and R2-D2 are once again back on the harsh desert planet of Tatooine where, in STAR WARS, they escaped an Imperial attack and first met Luke Skywalker. They have returned to the desolate planet to deliver a holographic message from Luke to Jabba the Hut, the dreaded monarch of the galactic underworld. There are a thousand places in the galaxy that C-3PO would prefer to be rather than outside Jabba's fortresslike palace, but he will carry out the instructions from his young master."

2. "Not yet accustomed to the gloomy interior of the arched tunnel entrance to Jabba the Hutt's palace, C-3PO and R2-D2 are confronted by Jabba's major domo, Bib Fortuna, a human-like alien with long tentacles protruding from his skull. A giant metal door slowly closes out the blinding desert sunlight and their last possibility of retreat. Several palace inhabitants look on as Bib Fortuna instructs the droids to follow him to the throne room."

3. "Inside the throne room, Jabba the Hutt's favorite musical trio entertains the court. The leggy singer Sy Snootles, is accompanied by Mex Rebo on the keyboard, an instrument that is part calliope and part piano; Droopy McCool, the woodwind expert, performs a clarinetlike instrument. Listening in the background are Salacious Crumb; Hermi Odle; a jawa; and one of Jabba's elite skiff guards."

4. "Threepio and Artoo-Detoo pay a visit to the dungeon boiler room in the subterranean depths of Jabba's palace where droids are taken to be tortured. They are confronted by EV-9D9, a tall, thin, humanlike robot who heads Jabba's droid operations, and EV's assistant, 8D8. Threepio is terrified of the awesome Gamorrean guard standing next to him. These huge, powerful creatures are Jabba's personal guards; it is wise to treat them very politely."

 

5. "An unarmed Luke Skywalker must fight the dreaded Rancor, an enormous, carnivorous beast that lives in a pit below Jabba's throne room. The Rancor's dungeon like cage is twenty-five feet below the throne; the grate at the top allows Jabba and his court to amuse themselves by watching the Rancor devour whomever—or whatever—is dropped down to it. Having disposed of one of Jabba's guards, the Rancor turns its attention to Luke."

6. "Luke Skywalker, Chewbacca, and Han Solo (recently released from his state of suspended animation) have been sentenced to death by Jabba the Hutt. Out in the desolate wastes of the Tatooine desert, the members of Jabba's bizarre court gather at the windows of his immense Sail Barge to watch the festivities. Suspended above the desert floor on one of the antigravity skiffs, our heroes make a desperate stand and battle for their lives against the skiff guards."

7. "On one of the desert skiffs, Luke, Chewbacca, Han and Lando Calrissian watch anxiously as Jabba the Hutt's immense Sail Barge is rocked by explosions and bursts into flame."

8. "Luke Skywalker races through the forest on a speeder bike, trying to outrun a patrol of Imperial scouts on Endor. A small moon near the Death Star, Endor is covered by dense foliage and a thick forest of ancient, towering trees. The speeder bike, which Luke stole from an Imperial scout, is an antigravity vehicle capable of speeds up to 200 miles an hour."

9. "Inside the vast docking bay of the unfinished Death Star, Darth Vader and one of his officers deplane from the Imperial shuttle, followed by several of the the Emperor's dignitaries. The Galactic Emperor's guards, ominously cloaked and helmeted in red, watch every movement carefully."

10. "On the heavily forested Moon of Endor, our heroes have been captured by a scouting party of Ewoks, small, furry creatures with huge eyes. Thinking that C-3PO is a god, the Ewoks bear him ceremoniously back to their village on an improvised throne. Han Solo, a mere mortal, is carried trussed and hanging from a pole."

11. "Dressed in a simple forest outfit made of leather, Princess Leia enters the Ewok village with Wicket, who has befriended her. Built high above the ground in the giant trees of Endor, the village is made up of mud huts and a central square connected by rickety walkways. Other Ewoks come running to find out what news Wicket has and to get a closer look at the princess."

12. "Darth Vader, his black robes flowing behind him, strides purposefully down the walkway of the lower level of the Imperial landing platform on Endor. On the right, a giant AT-AT walker discharges a patrol of Imperial troops who have Luke Skywalker in manacles."

13. "Deep in the forest of Endor, the Rebels must infiltrate the Imperial bunker, in order to deactivate the energy shield protecting the Death Star. The Ewoks have been persuaded to help; armed with their primitive weapons—a catapult, bows and arrows, spears, and an airborne battalion—they take on the Imperial All Terrain Scout Transports, the giant AT-ST walkers."

14. "In the Emperor's throne room on the new and powerful Death Star, Luke Skywalker—having finished his training as a Jedi Knight—must once again do battle with Darth Vader, lightsaber against lightsaber. Luke must use all his powers of concentration to try and defeat the man who says he is his father."

15. "A confrontation in the throne room between the Emperor, the supreme ruler of the Galactic Empire, and Luke Skywalker. Although he appears to be a small, shriveled old man, the Emperor, with his piercing yellow eyes and his aged face covered partially by a cloak, has strange and secret powers that he uses to make men do his bidding."

"Two Rebel A-wing fighter planes race toward the Death Star, while in the distance a fleet of Imperial Star Destroyers awaits the forth-coming battle."

"An armada of Rebel cruisers, led by Admiral Ackbar's flagship, are silhouetted against the monumental surface of the Death Star. Two A-wing fighters in the distance are speeding to a confrontation with the Imperial Star Destroyers, which have already opened fire on the Rebel ships. The glowing surface of Endor provides a small amount of reflected light as the Rebel and Imperial forces engage in a deadly space battle."

"The B-wing fighter, a new type of ship with pilot and copilot enclosed in a command pod on one wing, becomes part of the massive Rebel attack on the Death Star. One of the B-wings has just scored a shattering, explosive hit on an Imperial Star Destroyer."


"Inside the dome-shaped interior of the gigantic unfinished Death Star, the Millennium Falcon, piloted by Lando Calrissian, and a tiny X-wing fighter try to score a direct hit on the Death Star's reactor. If successful, they will break the Empire's grip on the galaxy once and for all."

Wikipedia Description:
Star Wars Episode VI: Return of the Jedi (also known as Return of the Jedi) is a 1983 American epic space opera film directed by Richard Marquand and written by George Lucas and Lawrence Kasdan, with Lucas as executive producer. It is chronologically the sixth film in the Star Wars franchise and the first film to use THX technology. The film is set approximately one year after The Empire Strikes Back. The evil Galactic Empire, under the direction of the ruthless Emperor Palpatine, is building a second Death Star in order to crush the Rebel Alliance. Since Emperor Palpatine plans to personally oversee the final stages of its construction, the Rebel Fleet launches a full-scale attack on the Death Star in order to prevent its completion and kill Palpatine, effectively bringing an end to the Empire. Meanwhile, Luke Skywalker, a Rebel leader and Jedi Knight, struggles to bring Vader, who is his father and himself a fallen Jedi, back from the Dark Side of the Force.

Directed by Richard Marquand
Produced by Howard Kazanjian
Screenplay by Lawrence Kasdan, George Lucas
Story by George Lucas
Starring Mark Hamill, Harrison Ford, Carrie Fisher, Billy Dee Williams, Anthony Daniels, David Prowse, Ian McDiarmid, Kenny Baker, Peter Mayhew, Frank Oz

See buy artwork and prints of Ralph McQuarrie's work at http://dreamsandvisionspress.com/ralphmcquarrie.aspx

Images via Flickr (Eric Carl)

 

What do you think of the illustrations? What was your favorite scene from Return of the Jedi?

@ Copyright 1983 Lucasfilm, Ralph McQuarrie. All rights reserved

Ray Cusick's Original Dalek Designs for DOCTOR WHO

$
0
0
Doctor Who (1963) Raymond Cusick

Sadly, last week Raymond Cusick, who helped design the legendary Doctor Who villains, the Daleks, passed away. His daughter, Claire Heawood, said he had been suffering from an illness and died peacefully in his sleep on Thursday. He leaves two daughters and seven grandchildren.

Raymond Cusick worked as a production designer on the BBC show Doctor Who from 1963 to 1966.

The Daleks were conceptualized by science-fiction writer Terry Nation and first appeared in the 1963 Doctor Who serial The Daleks.

Check after the jump to see his designs and click on the images to enlarge.







While the design went through many changes they finally settled on the look that has remained unchanged for almost 50 years and is the symbol of evil around the world.

Here's what they look like today.
Pretty much the same. Here's a video of Cusick visiting the modern set talking to Production Designer Edward Thomas and designer Peter McKinstry about the Dalek designs.



He will be missed.

Wikipedia Synopsis:
Doctor Who is a British science fiction television programme produced by the BBC. The programme depicts the adventures of a Time Lord—a time travelling, humanoid alien known as the Doctor. He explores the universe in his 'TARDIS', a sentient time-travelling space ship. Its exterior appears as a blue British police box, a common sight in Britain in 1963, when the series first aired. Along with a succession of companions, the Doctor faces a variety of foes while working to save civilisations, help ordinary people, and right wrongs.

Images via Daily Mail,thedoctorwhosite.co.ukdalek6388.co.uk

What do you think of the illustrations? Do you have fond memories of the Daleks?

@ Copyright 2013 British Broadcasting Corporation (BBC), Canadian Broadcasting Corporation (CBC)
. All rights reserved

See IRON MAN 2 "Hall of Armor" Concept Art by Jonathan Bach

$
0
0
One of the first official images from Iron Man was of the Hall of Armor, but did you know we almost saw it in Iron Man 2?

We've learned quite a bit about the new Iron Man movie Iron Man 3 including new designs for space, "Heartbreaker" and Hulkbuster armor that will be part of an "Iron Army".

I  thought I'd share some little seen concept art designs Jonathan Bach (The Amazing Spider-Man) posted on his blog.

Check after the jump for designs for the much bigger hall of armor, Tony Stark's unused jet and the Stark Pavilion. Click on the images to enlarge.



Besides the images I'm also sharing his comments from the blog.

Hall of Armor


Bach: "Good times. This started as an extension of the 3d holo system that Tony uses to design his toys throughout the film. One idea was that in this film you would get to see how the suit was assembled and disassembled through the awesome apple-esque work surface that covers Tony's entire garage. Michael Riva envisioned the suits on display in a clean black room at the back of the garage. Tony would walk in where a rush of air coming up from the grated floor would bring your attention downwards where you would realize that the Hall of Armor goes down another level or so. When activated one of the suits would lower through the floor on a cartridge delivering it to the machinery that disassembles it to be built onto Tony at the other end of the garage. You would see all this happening through the holographic interface covering the floor."

From film Iron Man 2 (2010)

"Jon Favreau eventually ended up going with the much simpler version--shown at top--that made it to the film."




Stark Expo
Bach: "I came onto the film initially to work on buildings for the Stark Expo. There were many slated for what was then to be a retro-futuristic re-imagining of Howard Stark's expo '74. It was a rigorous learning experience working with Production Designer Michael Riva who was ever energetic, inventive, kind and demanding. I definitely had to kick it up a notch to satisfy a loaded pre-production schedule in which a wide range of ideas were on the table; all of which had to be visualized to be a more relevant part of the conversation. There was a prescribed menu of work dictated by the script, but every once in a while there was the fun "what if we did this?" I worked on a wide range of designs for the movie and of course there were some that never made it to the screen as a three hour run time is frowned upon. Some of the designs I was fortunate enough to work on were significant to the story, some were not and didn't make the cut. I enjoyed creating all of them regardless."

"There were many buildings designed of which their placement in the expo was constantly in flux. I kept this image and the one above it clear and ready for an buildings on the site, but the idea of this very large split-domed [pavilion] got dropped and so they never got filled in.






 "This is an earlier version of the Stark Expo, which was then called the Roxxon [Pavilion]. The scale got a little too grand and I had to pull back.







"Lots and lots of buildings. Several artists attacked this large project in [pre-production] including Mark Goerner, George Hull, Nathanial West, [Daren] Doctherman and many more in post. They were highly diverse in style as they were representative of many countries and companies...not that you could tell with how fast they zoomed by. Mark Goerner and I did a lot of work for Tony's expo which happens to be a building that still exists from New York's 1964 World's Fair in Flushing Meadows."
From film Iron Man 2 (2010)


Suitcase armor
Bach: "My small contribution. So many people took a crack at the function this thing and it came out great in the end. I had my go after an all nighter doing one of many revisions for the Hall of Armor. Ryan Meinerding was the wizard that designed the look of the suit, George Hull the actual suitcase, while my crude mock up for deployment served to guide the fx crew as they figured out how the thing was actually packaged and clasped together."
From film Iron Man 2 (2010)

Suitcase transition image by tencentticker.com

Stark Jet
Bach: "We were going to see this thing hit low low orbit and go zero G Virgin Galactic style when Tony had to make a quick trip from Cali to Washington, but for what I'm sure were many reasons it didn't make it in. Anyway, fun stuff! The final interior was designed by Nathanial West."




See more of Jonathan Bach's work at http://jbachdesign.blogspot.com

@ Copyright 2010 Marvel Studios, Jonathan Bach

Official Synopsis:
As Tony Stark (Robert Downey Jr.) owns up to being Iron Man before the world press, Anton Vanko lies dying in Russia. Years ago, Anton worked with Tony's father to create a new source of energy. But greed got the best of Anton, and now as he slips away, his son, Ivan (Mickey Rourke), vows to make Tony pay for the sins of his father. Meanwhile, Tony fends off efforts from smarmy Senator Stern (Garry Shandling) and military weapons expert Justin Hammer (Sam Rockwell) to get him to divulge the secrets of his powerful Iron Man suit. The powers that be are concerned that Tony's technology may fall into the wrong hands -- fears that are soon confirmed when the cocky billionaire entrepreneur is confronted in front of the entire world by Ivan, who has built his own weapon using stolen Stark blueprints. Later, as Lt. Rhodes (Don Cheadle) wrestles with the decision to personally deliver Tony's suit to the military, Ivan finds an unlikely ally in the quest to destroy Iron Man; Stark Industries legal consultant Natalie Rushman (Scarlett Johansson) reveals her connection to Nick Fury (Samuel L. Jackson); and Pepper Potts (Gwyneth Paltrow) takes on some new responsibilities.

What do you think of the illustrations?

IRON MAN 3 'Iron Legion' Concept Art

$
0
0
Spoilers Ahead!
Check out some concept art for Tony Stark's new armor in Iron Man 3

There was a big leak of Iron Man 3 concept art last week that I wasn't going to share since it got pulled from Comic Book Movie.

But since everyone else posted it, I figure why not? Check out new concept art from the film of Iron Man's possible suits.


These are just concept drawings, so they might not even end up in the film, but they give a good idea of the variety of designs that will go into what has been called the "Iron Legion."

Intrepid Internet fans have pieced enough clues to suggest that Tony Stark will build at least 40 different versions of his armor in the new film.

According to Latino Review "The Extremis-enhanced bad guys under direction of Ben Kingsley’s Mandarin villain are going to be too much for Tony to handle on his own, so he thinks ahead, thinks big and has a plan. Tony’s about to go out and fight some bad guys when he mentions the Mark XLVII to Pepper Potts. Pepper asks what happened to the other forty and Tony just smiles."





Iron Man 3 (2013) Heartbreaker armor

Iron Man 3 (2013) Hulk-Buster Armor
Granov said the Hulkbuster armor wouldn't show up in Avengers, but Stark might have learned his lesson.
Iron Man 3 (2013) Space armor
No word on who the artist is, but it looks an awful lot like Adi Granov.


Plus, check out the newly released poster

Here's a massive hi-res version of the poster via Geek Tyrant.


Official Synopsis:
Marvel Studios’ “Iron Man 3″ pits brash-but-brilliant industrialist Tony Stark/Iron Man against an enemy whose reach knows no bounds. When Stark finds his personal world destroyed at his enemy’s hands, he embarks on a harrowing quest to find those responsible. This journey, at every turn, will test his mettle. With his back against the wall, Stark is left to survive by his own devices, relying on his ingenuity and instincts to protect those closest to him. As he fights his way back, Stark discovers the answer to the question that has secretly haunted him: does the man make the suit or does the suit make the man?


Starring Robert Downey Jr., Gwyneth Paltrow, Don Cheadle, Guy Pearce, Rebecca Hall, Stephanie Szostak, James Badge Dale with Jon Favreau and Ben Kingsley, “Iron Man 3″ is directed by Shane Black from a screenplay by Drew Pearce and Shane Black and is based on Marvel’s iconic Super Hero Iron Man, who first appeared on the pages of “Tales of Suspense” (#39) in 1963 and had his solo comic book debut with “The Invincible Iron Man” (#1) in May of 1968.

“Iron Man 3″ is presented by Marvel Studios in association with Paramount Pictures and DMG Entertainment. Marvel Studios’ President Kevin Feige is producing and Jon Favreau, Louis D’Esposito, Stephen Broussard, Victoria Alonso, Alan Fine, Charles Newirth, Stan Lee and Dan Mintz are executive producers. The film releases May 3, 2013, and is distributed by Walt Disney Studios Motion Pictures.

Official Site: marvel.com/ironman3


What do you think of the illustrations?

@ Copyright 2013 . All rights reserved

Exclusive: Secret History of LORD OF LIGHT Concept Art by Jack Kirby, the Film That Became ARGO

$
0
0




Check out the untold history of Jack Kirby's concept art for the film Lord of Light, which was used by the C.I.A. and dramatized in the film Argo (2012).

Above Image: "Lord of Light" Concept Art "Brahma's Pavilions of Joy" by Jack Kirby

The story of Argo won BAFTA and Academy Awards, but /Film said, "For all the things going right for Argo, it’s interesting to learn more about the history behind the real script’s difficult past."

Barry Geller gave me an exclusive history behind the project that would become Lord of Light. While many have heard the more sensational parts of the story, there has never been a more comprehensive telling of the tale before now.

In Barry's own words is the incredible vision of a fantastical movie and a ground-breaking theme park.  All images are copyright 1978-2013 Barry Ira Geller. All Worldwide Rights Reserved www.lordoflight.com

NOTE: The views expressed are not necessarily the views of myself or my brother.
Barry Ira Geller

This paper is about the production art work of the film, Lord of Light, originally commissioned by Barry Ira Geller from Jack Kirby for both the film version of Roger Zelazny's LORD OF LIGHT and the 1000 acre Science Fiction Land theme park project in Reno, Toronto, Montreal and Colorado, from 1978 - 1980.
The Lord of Light Art series was envisioned and designed by Barry Ira Geller and Jack Kirby based upon Geller’s screenplay, then drawn with incendiary brilliance by Jack and inked with devastating intensity by Mike Royer. Each Kirby architectural masterpiece was created both as a film set design and theme park illustration. Each drawing portrays the same kick-ass, roving birds-eye view style Jack was famous for, ranging from the power of Captain America and Fantastic Four, to the majesty of Thor and the New Gods. As depicted in Wired Magazine May 2007 and several other magazines in 2012 and 2013, these are the drawings (along with Geller’s original screenplay) used by the CIA in 1980 to secretly free six American Hostages from Iran.

My first instructions (as it were) to Jack was my idea of doing both Lord of Light film sets and SFL theme park designs from the same drawings. This would then become a method of preserving his design flow throughout the entire development and production of Lord of Light and Science Fiction Land. In this fashion Jack could remain, "The General," my conferred role upon him.

In what would hallmark many of our seminal discussions which preceded new drawings, we talked about Space Beings with vast inter-dimensional powers, like being able to be aware of many planets at the same time. Beings that inhabited other planets and many of the technologies possible. Other civilizations and Alien cultures – all of whom we thought were totally real; reality for both of us. Jack was vibrantly aware of and quite verbal about his fear that by sending out our Human info we were informing the not-so-friendly where their next conquest would be. Who were the Gods (of Lord of Light)? How’d they act? What was their sexual lives? Their amusements? What was it like to walk around their city called Heaven? I’d gifted Jack and Mike Royer (Jack’s master inker) with huge books about the Art of India. I wanted to take Jack “out of the box” – knowing his normal state was already extraterrestrial compared to most artists -- and push him into new holographic visions, much the same way his 1962 Galactus art was heroically new at that time. I wanted the new, the original, the Future.

Most of the artwork was based upon scenes from my screenplay and adaptation of the novel. But some of our discussions got so intense that several scenes of the Lord of Light script itself were rewritten accordingly. Usually, I came to Jack with my concepts and plan, whether from my screenplay, or Roger’s book. Sometimes we would come up with stuff of our own, too. The Drawing that followed several days later was always visionary Jack Kirby.

Once "built" in my mind thus, I could take the nascent visions to Jack who truly acted as my mage and master co-conspirator in the final development of the designs we now have. Thusly did Jack and I interact, as father and son, as developer and designer, continually changing places as master and student, and, ultimately, as partners in exploration to create the ultimate characters who were indeed, larger than life, Lord of Light!

Check out the pics and click on the images to expand them.

"Terminal of the gods"


Jack Kirby: This is the first Jack Kirby Lord of Light drawing. Jack had just finished doing the comic book The Eternals for EC; you can still see the Mayan influences here. As more research was done on Indian Architecture, you will notice the growing Hindu mythology themes in the later drawings.

Lord of Light: While there is a bare mention of a central transportation complex to and from Heaven (Milehigh Spire), I got Jack to start with this drawing and Jack envisioned it perfectly. I saw it mostly as part of Science Fiction Land. In the film it can be the home of the Garuda Bird, flown by Yama. Disembarkation point of the Jet Tube Transporter

Science Fiction Land: The entrance to the Theme Park. 300 yard length, like an airport. Connects to the local Airport, via Jet Tubes Hovercraft emerges from the Subterranean Transport System. Food bars in the heads of the statues. Beacons emit light from statue eyes. Collapsible Dome & elevators to street level.


Jack Kirby: This is actually the first version Jack did of the Royal Chambers of Brahma. It's Jack's concepts of (God) Odin-like omnipotence. Like many of our seminal discussions which preceded new drawings, we talked more about Space Beings with vast inter-dimensional powers, like being able to be aware of many planets at the same time. As the Creator of the famous comic book THOR and the world of the Norse Gods, he was well familiar with a pantheon of Gods. So our discussions of god-hood and god-consciousness came into play. I mean, this is what the Brahma of the novel, Lord of Light was trying to impress everyone with -- so why not have his personal building which flaunted it all?

Here Jack truly did something remarkable -- attempting to display Brahma's consciousness and omnipotence and vision of different beings, all springing from his awareness, The Creator! Sotheby's Director of Auctions, Jerry Weist, thought this one to be the single most valuable piece of the whole set. To him, it was the essence of Kirby all over! And it’s one of two drawings which I gave back to Jack for his own collection.

Lord of Light: In the Novel, there is nothing called the Royal Chambers of Brahma - Interior or Exterior. There does exist a meeting of Brahma and the rest of the Gods and I thought, well, these guys just don't meet in a bar! So I got the idea of the pomp and circumstance of Brahma's Chambers, both interior and exterior! Additionally, in the novel, Brahma does allude to his Pavilion of Joys as the ultimate pleasure palace to take Kali and explore her charms, in exchange for extending Sam's life. But Brahma -- and all the rest of the Gods -- had to live somewhere fantastic! So I came up with this stuff and brought it all to Jack.

Science Fiction Land: I envisioned this as a 100-150 foot holographic projection at the top of the Chambers of Brahma. Viewed from different angles, the revolving Artificial Gardens (the Gardens of Brahma) appear to be revolving, appearing, or disappearing, depending upon where from where the person is looking. One of the most complex yet rewarding holographic displays of the entire Science Fiction Land theme park.

Jack Kirby: This is actually the second version of Brahma's Exterior. The first drawing Jack did for me on this subject is presently called "Brahman's Supremacy,." Jack's concepts of (God) Odin-like omnipotence -- but I was after a much more specific design. Look at the perspective here! I said to Jack, This, to
me, had to represent "God's Office." I mean, if such a thing really existed physically, what would it look like? I had to work hard to come up with the concepts which Roger Zelazny only briefly alluded to but which didn't exist in the novel. With both Brahma Chamber Exterior and Interior drawings, I literally had to invent, in the broadest mental brushstrokes, buildings which were alive with their own consciousness yet would dramatize the full nature of the Beings who built them. It couldn't be weird, it had to be real. This drawing was originally described in my screenplay: "The omnipotence of Brahma reflected by the lotus canopy, holographic walls made up of his Eight Heads (Mystic Powers) which change shape as they revolved in opposing directions to his multi-scented, always summer, cantilevered, Floating Gardens of Delight, where Brahma kept a cool tan...."

What we came up with finally is one of the most astounding drawings I personally believe Jack Kirby ever created.

Lord of Light: In the Novel, there is nothing called the Royal Chambers of Brahma - Interior or
Exterior. There does exist a meeting of Brahma and the rest of the gods and I thought, well, these guys just don't meet in a bar! So I got the idea of the pomp and circumstance of Brahma's Chambers! Additionally, in the novel, Brahma does allude to his Pavilion of Joys as the ultimate pleasure palace to take Kali and explore her charms, in exchange for extending Sam's life. But Brahma -- and all the rest of the gods, have had to live somewhere fantastic! So I came up with this stuff and brought it all to Jack.

Science Fiction Land: The Exterior building of the Royal Chambers is capped by a great light source which will beckon for miles. A cantilevered multicolored artificial Garden of Joys rings around the building, where visitors will run into Godlike Androids playing music. One cannot imagine the kind of horror engineers displayed when I demanded their own architectural renderings of this drawing!
"Planetary Controlroom"



"Brahma's Pavilions of Joy"

"North East Corner of Heaven"

"Jet-Tube Transporter"



Somewhere in 1976 after film school I had the vision to develop a film project which would bring certain types of “psychic powers” to the screen, the same way that Star Wars brought the acceptance of
many cultures living in other galaxies.

My promotion of the film in 1979 was to bring attention to our extraordinary mental powers just as Star Wars brought recognition of life in the Galaxy. The Science Fiction Theme Park was an extension of
this, to expand the imagination of children by bringing together the greatest scientists and new technologies utilized completely for an entertainment basis. This is where I brought in Futurists like Ray Bradbury, Paolo Soleri (Arcology), and Buckminster Fuller (Geodesic Dome) as consultants. Knowing we were changing the future, the Theme park/Film Project became the grandest dream for all of us, perhaps even the culmination of a life's work for several of my collaborators -- including myself.

Prior to this, in 1977 I was an associate producer at an indie TV production company helmed by a writer-producer who already had two number one shows to his credit. I had, for several years prior, been pushing science fiction stories for TV and Film but, save for a few options of my stories, I was mostly met with strange looks.

Then in 1978 came across such a project to fulfill my plans: Roger Zelazny’s Lord of Light. I optioned it for film development and all exploitation and left my job. I relied upon my masterful attorney, accountant, and financial manager to educate me in contracts and tax law concepts – which I became fairly adept at promoting -- and began to raise private funding by creating workable investment structures similar to that used by Superman’s producer Illya Salkind. So my earliest mentors where business geniuses like attorney Peter Hoffman (who went on to become a studio head and film producer) and George Gottfried, designer of several IRS investment strategies who also managed three major studio heads’ finances. Most brilliant of businessmen, these two. In fact, George had an invitation of a negative pickup deal with one of the studios, and it was listening to his advice in the Denver fiasco, which totally saved my bacon and the project, as it were.

In the summer of 1978, not really knowing what I was about to commit myself to, I had the idea of building a science-fiction Theme Park starting off using the sets of Lord of Light, as a viable way to get the film financed. I was also highly attracted to Zelazny’s amphitheatre of new technologies used by his gods in the novel. I envisioned that mankind was on a threshold of major change, due to the new technologies I saw being created and about to be – with computers for example. I envisioned that this threshold of Change by upcoming technologies similar to 2000 years previous, which saw consciousness being awakened and spread by the Buddha and the Christ. I formed the Science Fiction Land Foundation to work on heralding the changes I foresaw.

The creation of the Theme Park Science Fiction Land was also my plan for the funding of the film, Lord of Light. Adding to all the merchandising I was licensing from the film, I also planned to bring to the park merchandising from every science fiction film I could lay my hands on!

During the year of 1979, as events began to shape up as to where and how the Theme Park was going to be built, I went through some of the most serious times of my life. I remember the utter pressure I felt to constantly be developing sources of money. Often, just when I’d thought things were really about to happen, some emergency would occur and I’d be there building and rebuilding, always raising more funds, more organizing, more developing, more rebuilding. Yet it was also a glorious time for me, when I thought I was just about to change the world.

On the good side, I found the project excited everybody I talked to, bankers, artists, businessmen, actors, physicists and scientists. In each arena I sought after people I’d previously only dreamed of meeting and working with, who were like gods to me, and then became mutually creative partners in pursuit of our dreams, just like children.

With 75 million turnstiles clicking cold cash to theme parks around the world, Disney with 300 Million+ cash reserves, Star Wars raking in hundreds of millions of dollars, I saw the idea of Science Fiction Land as the greatest of possible theme park operations on the planet, with the potential resources of financing mine and everyone else’s dreams, changing the course of the history of the future, as it were.

While it may sound strange to some, it was a serious business for me and I tried in all ways possible to make it come true.

My direct plan as I said was to bring together the greatest scientific minds, artists, and businessmen of my generation. In this regard I sought out the most important men of every field, and showered them with my excitement of the project’s potential. I slowly assembled my “dream team” engaging each one with the plan of doing the best work of their lives – and making millions for themselves in the process. Thus my “pitch” to both artist and scientist was twofold: total creative control with major financing and, second, the chance to retain major portions of earnings for their work. For example, both Kirby and Chambers had made millions of dollars for their respective employers but earned relatively little for themselves.

As Lord of Light and Science Fiction Land began to become more real, my relationship with each man became like being genius children together, exploring all the possibilities in front of us. I think things worked so well because my approach to each man was genuine, from my heart. Even though they were sought by many, each man worked together with me as peers. It was because I was not trying to “get something from them” but had the dream to merge science fiction into Reality – which were also their dreams as well.

I started with Jack Kirby, in the summer of 1977. It was funny; after hiring some artists to “do stuff like Kirby” and never being satisfied I got the idea of just calling Jack himself. When we met and continued working throughout the next year it was pure and intense magic, nothing less. I am writing a separate story relating all the meetings we had for the development of each drawing.

Rather than including each man’s phone-book size resume, I had my PR girl interview them, to freely talk about themselves and their involvement in Lord of Light. Here’s the ending of Jack’s interview:
“Why then did Kirby decide to do this film?
"Firstly, had I not been invited to be involved with "Lord of Light", I would have gone out of my way to make sure that I could be."
"I wanted to get involved because I am a concept man. I can get to the nut of a story. My way of looking at things and the way that I develop is exactly what this film needs. That's my background. This is a very special project. It's very challenging...it's also very powerful."
Kirby maintains that as the story was so unique, the approach has to be also. It has to have a new way of looking at the subject..."it is also going to be very valuable to humanity."
"This film is going to have a tremendous impact in the world, it will show enormous strength. It will allow the Eastern man and the Western Man to relate to each other. And once mankind relates, they will never again have to fight. They will understand each other's needs and idiosyncrasies."
"I believe that this film and the way we are conceiving it could contribute to saving the world."
"I had to be involved...and I most definitely am."
After Jack and I hit it off so well, I realized I could call up anyone I wanted in the world. And so I did.

In meeting Ray Bradbury for the first time I began our discussions with a topic I called, “The Politics of Science Fiction” -- which continued going to our amazement for a few hours. We’d met at a famous café in Beverly Hills called the Daisy. Here is a quote from the letter I sent him in November 16, 1979:
“On the underside, producing the film, Lord of Light, and being the seminal force behind. Science Fiction Land, a result of years 'of attempting to push true science fiction in films and in television. The resistance I've met in the past has obviously not stopped me, but instead has served to corroborate my beliefs and hone my insight to the fact that science fiction will become, if not already, the major force of cultural growth in the 1980s! To be blunt, to achieve a Modern cultural explosion of self awareness, film is not enough; literature and theater is not enough; neither are the showcase demonstrations of super-sophisticated advancements of scientific technology which won't be commercially available to the public for ten years.
A theme/amusement park which can synthesize, coordinate, juxtapose, and integrate, on a huge scale, all these elements is what Science Fiction Land is dedicated to be. Imagination married to Reality creates the future. That is my highest belief. Science fiction is the greatest imaginative medium invented. A theme park combining historically popular amusement fairs, the dramatic adventure of the science fiction genre, including comic strip characters, with the highest and latest developments of science and technology--I mean applying these developments and experimental technologies towards an amusement basis--that combination as sole purpose and goal--will allow people everywhere, both children and adults, to participate in and experience that future, on an entertainment basis, which Science Fiction Land will dramatize now. 
People will get completely involved in the pure imagination qualities of Science Fiction Land's reality. It is in the shaping of this great endeavor and the maintenance of the high integrity involved. that I appeal to you for your help and your inimitable assistance and respectfully request that you do me the honor of becoming the spokesman for Science Fiction Land at our press conference in Denver, November 28, 1979.”
While Ray and Roger Zelazny could not make it due to writing deadlines, I still flew John Chambers and Jack Kirby to Denver for the press conference in November 28, 1979. As John was still working with me until I got the fateful call towards the end of December that the FBI had raided my Denver office, it would be
impossible for John to have “pulled my script off a pile" sent to him months earlier. When John saw the end of the project days after our last meeting, it was at this time he pitched the project to Tony Mendez as the solution to the Iran exfiltration problem.

With Buckminster Fuller it was the chance to use the same technology he tried to convince the New York State Fair to use in 1964 – a floating dome over Manhattan which air-conditioned almost the entire island at once. For me he agreed to help design it again for Science Fiction Land. 3M had already expressed interest in building a half mile high Floating Heated Dome (based upon Buckminster Fuller's original designs, so to compete with air conditioning and climate control over the entire park. The estimated cost was a quarter billion dollars, alone. I handed Jack my blueprints for the theme park and he drew the piece with unimaginable brilliance, as always.

With Paolo Soleri, the most celebrated futurist architect in the world at the time, I wanted him to become my architectural consultant and I also planned to build a small version of his Recusant project at the theme park – or possibly the city surrounding the park.

So, my vision in 1979 began to explode with all the possibilities which I became convinced was quite feasible and eminent. This vision was to include computer-controlled rides, magnetically levitating cars operated by voice command, billboard-sized Holography, a bullet-train from Japan, and many other venues for children to envision the future.

"Rocky Mountain News" November 30, 1979 image via deathandtaxesmag.com



The park was heralded in the press as the first theme park ever to become a center for new technologies invented, developed, and presented to the public solely on an entertainment basis.

Commercial applications of new technologies would further act as continuing revenue for scientific, educational, and research foundations set up by the parent company, the Science Fiction Land Foundation.

To quote from my Science Fiction Land Foundation prospectus,
“Practical application of the Developer’s philosophy is the embodiment of its highest purpose: to allow children and adults from all over the world to become aware of, experience, and participate in the great technologies and developmental prototypes of the future --- NOW, on a pure entertainment basis.” 
“Greater than any “future” showcase or exposition, it will exist to adapt technology to entertain, utilizing the models of the great theme parks of the world. A traditional “haunted house” will have holographic creatures projected in the air, which pass through visitor’s bodies. People can tour the entire part with the press of a button on a panel of a wheel-less car which floats on magnetic levitation. Or travel through the universe with the latest of video, sound, holographic and 3-D techniques (developed by our own scientists), and never to return quite the same”
In the winter of 1979, after more than a year's preliminary development and upwards of $1 Million in pre-production fundraising, spanning potential sites from Reno, Nevada, to Toronto, Canada, then Mixable, Quebec -- 1000 acres were finally leased for a Theme Park called Science Fiction Land, set to be built in Aurora Country just outside of Denver, Colorado. The Park's buildings were to be based upon the production designs and sets of the film, Lord of Light, designed by myself and Jack Kirby, and brilliantly drawn by Jack.

Fortune 500 companies around the world had been contacted to act as sponsors, like 3M, Pepsi, and Dairy Queen. Internationally acclaimed scientists, architects, and engineers were intrigued and several had begun work on Research and Development. Future Technologists like Buckminster Fuller, Paolo Soleri, and Ray Bradbury were enlisted to come in as consultants.

The film's financing was totally contingent upon the development of the theme park – and when that went down, so did the entire dream.

End of Part One.

There's more to come!

Part Two: In-depth looks at the Project going from Reno, Nevada, Toronto, and Quebec – and the amazing pressures of dealing with politics and blockages at each juncture. Politicians, I discovered – and often to my detriment – were much harder to deal with than artists and scientists because I never could pin down agendas – and sometimes I could not tell the difference between the Ministers and the Mafia. Very Funny. I will also go in-depth about my work with Jack Kirby and John Chambers.

Preview of Part Two:
(1) While in Reno I made presentations to the Real Estate Magnate Kirk Kerkorian – and presented him with all the Jack Kirby Theme Park drawings. The pitch I made to Kerkorian was that people coming to Las Vegas never brought their children, so Science Fiction Land was the chance to change attendance of some 8000 people per year to many multiples of that. While we didn’t close a deal due to various factors, I certainly took notice some years later when Las Vegas hotels turned themselves into self-contained theme parks. Amazing!

(2) While in Montreal, Quebec – where I was given a major building as my offices and was just about to be given 10,000 acres of land, just as their Ministerial Council was about to approve my Theme Park Plan, I got a call from one of the largest businessman in Canada telling me he just bought new acreage for my project and I was to immediately move to it – or else! As he owned one of the Ministers, that person moved to close the meeting to discuss the move – just as the vote was about to be taken. Amazing!

(3) In-depth look into what really happened in Colorado, how close the project came to becoming real.

A documentary about Geller and his attempts to film Lord of Light and create a huge Sci-Fi theme park called "Science Fiction Land" is currently being produced by award-winning documentary director Judd Ehrlich. A Kickstarter campaign completed financing. The documentary explores the true story behind Argo, which is more layered and wilder than any fictional account. In that I was building a super Science Fiction theme park and establishing a Foundation for technological advancements. You have to see it to believe it!

You can buy limited edition prints of these images at Lord of Light and read more about the amazing documentary at scifilandmovie.com.

This article has been cross-posted on www.thegeektwins.com

(Via WiredBuzzfeed)


What do you think of the illustrations and the history of Lord of Light?
 
© Copyright 1978-2013 Barry Ira Geller Productions, Big Films Inc. All rights reserved

AVP: ALIENS VS. PREDATOR Concept Art by Constantine Sekeris

$
0
0

AvP: Aliens vs. Predator had some pretty cool, and faithful visuals, for the creatures. Here's your chance to see the ones you didn't see by concept artist Constantine Sekeris.

It turns out Steve Johnson's Edge FX creature effects put in a bid for the film and lost out to Amalgamated Dynamics, but we can see the designs that almost made the film.

All descriptions are from Steve Johnson's Facebook page. Check out the pics after the jump and click to enlarge.



ALIEN QUEEN






"a) These original pencil designs were done by Constantine Sekeris, for Steve Johnson's Edge FX bid to do the creature suits for AVP, however  they lost out and ADI continued to do the creature designs for this part of the Alien franchise. Sketches for a proposed Alien Queen, the first with two extra legs protruding from her shoulders , the second, third and fourth with four legs, the fifth with three legs and the last is an earlier rough sketch which shows the more classic Aliens design.  each measures 17 x 14 inch.and Steve Johnson FX on Facebook.

"b) A thing to note about Constantine's work, he has a penchant for creating monsters with long limbs that end with dagger like tips so entities with these sorts of appendages are likely to turn up in numerous drawings by this artist"

ALIEN CREATURES



"This original pencil design was also by Constantine Sekeris for Steve Johnson's Edge FX bid to do the creature suits for AVP. This is another sketch for a proposed Alien Warrior. , measures 17 x 14 inch.

"The first sketch here shows a fairly abstract variant on the idea of an alien warrior creature, with this entity's head ending as a sharp point it has no tail but has two long tentacles sprout from his back, the tentacle on the right displays finger like appendages extending from the tip.
"For these, pictures by Constantine Sekeris. original sketches was scanned and coloured digitially so physical images of this art only exist as printouts.  Measure 13 x 19 inch.  The first has strangely elongated middle digits that seem to recall the over sized fingers of the alien warriors in Alien Vs Predator"
 
ALIEN FACEHUGGER



"Here is a sketch and rough sketch for a proposed facehugger.  Each measures 17 x 14 inch. These original pencil designs were by Constantine Sekeris, for Steve Johnson's Edge FX bid to do the creature suits for AVP.

"Many FX companies presented design concepts for AVP before ADI were hired. Edge FX produced these concepts for the face huggers, created by Constantine Sekeris. The original sketch was scanned and coloured digitially so physical images of this art only exist as printouts.  Measures 13 x 19 inch."

 
Wikipedia Synopsis:
Alien vs. Predator (also known as AVP) is a 2004 science fiction film directed by Paul W. S. Anderson for 20th Century Fox and starring Sanaa Lathan and Lance Henriksen. The film adapts the Alien vs. Predator crossover imprint bringing together the eponymous creatures of the Alien and Predator series, a concept which originated in a 1989 comic book. Anderson, Dan O'Bannon, and Ronald Shusett wrote the story, and Anderson and Shane Salerno adapted the story into a screenplay. Their writing was influenced by Aztec mythology, the comic book series, and the writings of Erich von Däniken.

Set in 2004, the film follows a team of archaeologists assembled by billionaire Charles Bishop Weyland (Henriksen) for an expedition near the Antarctic to investigate a mysterious heat signal. Weyland hopes to claim the find for himself, and his group discovers a pyramid below the surface of a whaling station. Hieroglyphs and sculptures reveal that the pyramid is a hunting ground for Predators who kill Aliens as a rite of passage. The humans are caught in the middle of a battle between the two species and attempt to prevent the Aliens from reaching the surface.


See more of Constantine Sekeris portfolio at constantineconceptsinc.com

Image Source: http://alienexplorations.blogspot.com, yourprops.com  and Steve Johnson FX on Facebook.

What do you think of the illustrations?
 
@ Copyright 2004 , Constantine Sekeris. All rights reserved

BATMAN FOREVER Weapons Concept Art by Chrisopher Ross

$
0
0

Check out concept art for Batman's arsenal of weapons from Batman Forever (1995) by Christopher Ross.

Batman's weapons have always been important and, Bat-Nipples aside, Batman Forever had some great stuff.  Christopher S. Ross is a professional concept artist in the motion picture industry who's worked on blockbuster films like Marvel's The Avengers (2012),G.I. Joe: The Rise of COBRA (2011) and Iron Man (2008). He shared some of his work on his site Dezyn.com.

Check out the rest of Batman's gear after the jump and click on the images to enlarge.
























Wikipedia Synopsis:
Batman Forever is a 1995 American superhero film directed by Joel Schumacher and produced by Tim Burton. Based on the DC Comics character Batman, the film is the third installment in the Batman film series, with Val Kilmer replacing Michael Keaton as Bruce Wayne/Batman. The plot focuses on Batman trying to stop Two-Face (Tommy Lee Jones) and the Riddler (Jim Carrey) in their villainous scheme to drain information from all the brains in Gotham City. He gains allegiance from a love interest — psychiatrist Dr. Chase Meridian (Nicole Kidman) — and a young, orphaned circus acrobat named Dick Grayson (Chris O'Donnell), who becomes his sidekick Robin.

See more of Christopher Ross' portfolio at Dezyn.com

What do you think of the illustrations?
 
@ Copyright 1995 , Christopher S. Ross. All rights reserved

OZ THE GREAT AND POWERFUL Concept Art by Michael Kutsche UPDATED

$
0
0

See designs for Finley the monkey and the River Fairies by lead character designer Michael Kutsche.
The movie Oz the Great and Powerful came out this week and professional concept artist and character designer Michael Kutsche shared some of his amazing designs.

I don't normally post on the weekends, but these are too good not to share.

Check after the jump for the images and some comments from his fun blog.



"With today's premiere of Oz, I thought it might be cool to start sharing the designs. This was my first and only take on the River Fairy, it got approved by Sam right away. He's such an awesome director to work with. Enjoy the film everyone! :)"
"Finley character design for "Oz the Great and Powerful". Loved how Zach Braff's performance brought the little monkey to life."
 
Theodora Riding Outfit


"Costume design for Theodora's riding outfit. This is the artwork that convinced Sam Raimi to entrust me with the challenging task of designing most of the costumes for the film. My drawings and ideas served as a guide for Gary Jones, my co-designer who injected his magic to bring them to life with the help of the talented people in the costume department."

Official Synopsis:
“Oz The Great and Powerful” imagines the origins of L. Frank Baum’s beloved character, the Wizard of Oz. When Oscar Diggs (James Franco), a small-time circus magician with dubious ethics, is hurled away from dusty Kansas to the vibrant Land of Oz, he thinks he’s hit the jackpot—fame and fortune are his for the taking—that is until he meets three witches, Theodora (Mila Kunis), Evanora (Rachel Weisz) and Glinda (Michelle Williams), who are not convinced he is the great wizard everyone’s been expecting. Reluctantly drawn into the epic problems facing the Land of Oz and its inhabitants, Oscar must find out who is good and who is evil before it is too late. Putting his magical arts to use through illusion, ingenuity—and even a bit of wizardry—Oscar transforms himself not only into the great and powerful Wizard of Oz but into a better man as well."

See more of Michael Kutsche portfolio at http://michaelkutsche.blogspot.com/

What do you think of the illustrations?

@ Copyright 2013 ,  Michael Kutsche. All rights reserved

Watch Digital Storyboards for Thor, X-Men: First Class, Captain America

$
0
0

"Previs is invaluable to get everyone on the same page." - Joss Whedon said about Marvel's The Avengers.

Previsualization (also known as "previs") is like having digital storyboards and the team at "The Third Floor" has been doing work for blockbuster films like Captain America: The First Avenger (2011), Star Wars: Episode III - Revenge of the Sith (2005).

 Here's your chance to see previs samples from Thor, X-Men: First Class, Captain America: The First Avenger, I Am Number Four, War Horse, Alice in Wonderland, Iron Man 2, Avatar and more.

Check out the video after the jump...



See more of previs work and services from "The Third Floor" at http://thethirdfloorinc.com

What do you think of the illustrations?
 
@ Copyright 2013 The Third Floor Inc. All rights reserved

King Kong 1976 Concept Art by Mentor Huebner

$
0
0
Back in 1976 there was a remake of King Kong simply called King Kong. The movie introduced a new generation to the giant ape, but led to the unfortunate sequel King Kong Lives.

The late Mentor Huebner was the illustrator on the film and also worked as a production illustrator who did storyboards, production art and creative concepts for films like Blade Runner (1982) The Thing (1982) and Dune (1984).


Check out the pictures after the jump and click on the images to enlarge. All comments are from his website written by his widow.



"A very long time ago, Dino de Laurentiis contracted Mentor to design KING KONG. The film came out in 1976. Work on the film began much earlier. Probably Mentor started working on it in 1975. I don't remember.

"The general public is frequently led to believe that the Technician who builds the mechanical entity is the designer. Though often very talented in his field, the Technician is not the original Designer. It's rare to have the Conceptual Design done by the same artist as the one who does the mechanical structure.

"This was true for FORBIDDEN PLANET and the GREAT RACE, and every other Film Entity designed by Mentor.

"The building of Kong, as with every other one of Mentor's designs, exactly followed Mentor's view. That is why Mentor was contracted. To Design. Every complicated tricky happening came out of Mentor's Conceptual Designs. How Mentor's Conceptual Designs were handled is much the same as is true of how the Conceptual Designs for a Sky Scrapper are handled. One thing is certain, it is not usual for the Architect to also function as the carpenter. And visa versa.

"It was necessary for Mentor to create drawings that could offer the full impact of Kong's size. [He] did super sized [concepts]. However, it is impossible to achieve that same effect with the small screen of the computer's Monitor. The drawing of Kong lying on the ground is six feet long. Of course here ... it isn't. These drawings are old and worn but fun to see. I am sure you will enjoy them. "




See more of Mentor Huebner portfolio at http://www.mentorhuebnerart.com

Wikipedia Synopsis:
King Kong is a 1976 American monster thriller film produced by Dino De Laurentiis and directed by John Guillermin. It is a remake of the 1933 classic film of the same name, about a giant ape that is captured and imported to New York City for exhibition. It stars Jeff Bridges, Charles Grodin, and Jessica Lange in her first film role.

The remake's screenplay was written by Lorenzo Semple Jr., based on the 1933 screenplay by James Ashmore Creelman and Ruth Rose, from the original idea by Merian C. Cooper and Edgar Wallace.

What do you think of the illustrations?

Exclusive: Dawn Brown Talks About OZ THE GREAT AND POWERFUL Art

$
0
0

The new Sam Raimi film Oz the Great and Powerful (2013) had $150 million in opening weekend ticket sales around the world. The visual spectacle was the work of many, many artists. One artist that helped create the visuals for Oz is professional concept artist, and set designer, Dawn Brown Manser who's worked on big budget films like Star Trek, Watchmenand Alice in Wonderland. She shared some illustrations on her website and agreed to answer a few questions about working on the film.

Interestingly enough, she's the first concept artist nice enough to do an interview my blog! I'm always happy to have her back.

Find out what it was like working on this film after Alice, why the set was 2000 miles away and see the rest of the pictures after the jump.


Q: Thanks for doing this interview Dawn. How did you get involved in the production?
Most of this art department worked together on Alice in Wonderland. I was one of the first people brought on by production designer Robert Stromberg and supervising art director Stefan Dechant, also from Alice. It was nice that we already had a system in place how Robert likes to work.

Q: How much of the original source material (ex. Book or Wizard of Oz) were used in the designs?
It was very important to develop a look for the film that stands on its own.

Q: What was your favorite illustration?

I had two favorites, first was the treasure room. If for no other reason than the set was such a grand spectacle.


My other favorite was the crystal ball stand, it was challenging to find the right look for such an iconic prop. I ended up developing 30 options, (yipes!) and the director picked my favorite. (yeah!)

Q: Did you have any challenges on Oz the Great and Powerful and, if so, how did you overcome them?

One of the biggest challenges was that we were developing the film in Los Angeles, but the sets were being built in Pontiac, Michigan. I think we lost the opportunity to learn from what goes right and what goes wrong when you're 2000 miles away from the construction crew. The disconnect can be frustrating, but that seems to be the way things are done now. You either adapt to it or you stop working!

Q: How did this production compare with the similarly childhood story themed Alice in Wonderland?

As I mentioned before, this was most of the same art department crew from Alice, so we had a certain way of working already established. I really like everyone on the crew, we've all worked together many times before on other things. These guys are some of the most talented designers and artists in the film industry and I was humbled and inspired every single day.

Q: Thanks for the insights Dawn! Where will we see your work next? Are you working on any more short films?
My next projects are Hunger Games: Catching Fire and Ender's Game. Both will be released this fall, not sure which will come out first. [Editors Note: Ender's Game comes out November 1, 2013 and Hunger Games 2opens November 22nd] For Hunger Games, I worked on the sets, and for Ender's Game I worked on the costumes. Both were really fun projects and I'm looking forward to seeing how they look on the big screen. Last fall, I made a stop-motion short film called "House of Monsters" and it is currently on the film festival circuit! Hooray! Hope to get going on another one soon.

Watch the hilarious "House of Monsters" here: http://www.youtube.com/watch?v=iPxRLtrofE4



More Oz concept art here: http://www.dawnbrown.net/

See more of Dawn Brown's illustrations and set designs at dawnbrown.net and read my otherinterview with Dawn Brown here.

@ Copyright YEAR STUDIO, ARTIST

Official Site: disney.go.com/thewizard

Unused JURASSIC PARK 4 Concept Art by Carlos Haute

$
0
0

Here's concept art for the half-man\half-dinosaur creatures of Jurassic Park 4. This is kind of an old set of concept art, but it's fun to look at.

The sequel itself has been in "Development Hell" for years, but yesterday producer Frank Marshall tweeted that the film is still on track.

So, there's no telling what could happen with that film. But we do know the script by John Sayles was scrapped. Accroding to Jurassic Park Wikia "Sayles's story was about a new character, Nick Harris, who returns to Isla Nublar, and retrieves Dennis Nedry's can with dinosaur embryo's. He is captured by the Grendel corporation, which now owns InGen, and he is hired to train five creatures that could be called 'di-hu-ogs'. These creatures are born from a mix of DNA from dinosaurs, humans and dogs. They are created to carry guns and would be used as mercenaries."

Whether this is legitimate concept art or not is hard to say. According to Screenrant ILM denies that the artwork was done by them. It definitely looks a like Huante's work.

Check out the images after the jump and click to enlarge.












(Via io9)

See more of Carlos Huante portfolio at http://carloshuanteart.com/

What do you think of the illustrations?

X-MEN: FIRST CLASS Concept Art by Howard Swindell

$
0
0
Check out some never-before-seen concept art for X-Men First Class.

X-Men First Class (2011) has some dynamite concept art, mainly because it was a visually striking film.

I've shown professional concept artist Howard Swindell's (Star Wars: Episode I - The Phantom Menace, Real Steel, John CarterX-Men film concept art before, but he posted some more concept art from the film.

Included are new views of Armando "Darwin" Muñoz (Edi Gathegi), some super-sexy alternate wing tattoo designs for Angel Salvatore (Zoë Kravitz) and some inspiring interior designs for the Jet "Blackbird," the bar where we meet Magneto, the X-Mansion and more.

Check out the rest of the pictures after the jump and click on the pictures to enlarge.

CONCEPT ART

Beast





Angel








Darwin










INTERIORS
Blackbird


Xavier's Mansion

Pub



See more of Howard Swindell's portfolio at howardswindell.com. By the way, his art is featured in the book Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists if you're interested. I love his "Dumb" pic.

Official Synopsis
Directed by Matthew VaughnX-Men: First Class is the thrilling, eye-opening chapter you’ve been waiting for...Witness the beginning of the X-Men Universe. Before Charles Xavier (James McAvoy) and Erik Lensherr (Michael Fassbender) took the names Professor X and Magneto, they were two young men discovering their superhuman powers for the first time, working together in a desperate attempt to stop the Hellfire Club and a global nuclear war. 

Screenplay by
  • Ashley Edward Miller
  • Zack Stentz
  • Jane Goldman
  •  Matthew Vaughn

Story by
  • Sheldon Turner
  •  Bryan Singer

Based on X-Men by Jack Kirby, Stan Lee

Starring
  • James McAvoy
  • Michael Fassbender
  • Rose Byrne
  • January Jones
  • Oliver Platt
  • Kevin Bacon
@ Copyright 2011 20th Century Fox, Howard Swindell All rights reserved
Viewing all 655 articles
Browse latest View live