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Exclusive: Phillip Boutte Jr. Talks AGENTS OF S.H.I.E.L.D. Mockingbird and Agent May Concept Designs

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Marvel's Agents of S.H.I.E.L.D(2014) concept art by Phillip Boutte Jr.

Check out my exclusive interview with Marvel's Agents of S.H.I.E.L.Dconcept artist Phillip Boutte Jr.!

A few weeks back we got to see several new designs for Agents of S.H.I.E.L.D.of Bobbi Morse (Adrianne Palicki) and actor Ming-Na Wen tweeted concept art of her lovely cocktail dress. I reached out to Phillip Boutte Jr., who is one of the costume concept artists on the show, and he kindly gave me another exclusive interview about working on these two designs.

Click on the images to enlarge.


Costume Designer Ann Foley told Marvel"I looked at all of her comic appearances and really wanted to try to bring elements of the look from the comics into the costume that we're doing now for the show because I know it's important to the fans. It's important to me to keep certain elements, but we had to change it, obviously, for practicality, because it had to fit into our world. It had to have a kind of tactical feeling to it too so that it made sense in our universe."



Maurice Mitchell: Was it hard to balance the look between the comic and the show? How many designs did it take? What was the most fun part of it?
Phillip Boutte Jr.: It is always a challenge bringing a character from the comic page to the screen because there are so many factors to consider. With Mockingbird, you want to pull from her original source material while at the same time making sure she fits into the Agents of S.H.I.E.L.D. world that has already been created - it’s definitely a balance! That was Costume Designer Ann Foley’s goal from the very beginning. She wanted to give fans something to be excited about but also make sure that Mockingbird fit in seamlessly with the Agents of S.H.I.E.L.D. brand.

Fans will be pleased to know that we tried several different versions of her having the central panel in white, but ultimately decided on the grey. The thought being that not only would the white feel less tactical but it would have made her look like a target, and at this stage in the season the team is keeping a lower profile! I think the grey is a nice compromise because she looks tactical and stealth and still has the feeling of who she is in the comics.

The most fun part of it for me is getting to work with Costume Designer Ann Foley and the rest of the Agents of S.H.I.E.L.D. family. It's exciting to go to work and be challenged to help bring characters to life on screen.

MM: What was it like designing the cocktail dress for Agent May?
PB: Illustrating Ming is always a pleasure. She is the nicest person and she has a great laugh, which I'm very happy everyone finally got to hear in episode #204 (Face My Enemy). She laughs often in real life but as Melinda May, she is all business!




Ann's dress design for that episode is stunning so it was not really hard to translate it into a piece of art. The shimmering sequins are in stark contrast to what we are used to seeing Melinda in and it photographed nicely. Especially during those fight scenes!


MM: I know that you actually started out as an actor before transitioning to concept illustration. So, would you ever do a guest spot on Agents of S.H.I.E.L.D.?
PB: Of course I would! My top cameo preferences would be:

1. Being a Hydra henchman and getting kicked right in the face by Ming Na.
2. Being a lab technician working on random gadgets in the background.
3. Deathlok Jr.?
4. Playing a random agent that literally dies right after being introduced to the team. Like, I don't even want to say anything. There is just me and 2 other agents and as soon as they say welcome to the team, EXPLOSION! LOL

See more of Phillip Boutte Jr.'s inspiring portfolio at http://phillipbouttejr.carbonmade.com and learn more about Ann Foley's brilliant career on her IMDb page. Plus, check out an interview she had with Tyranny of Style about working on Agents of S

Click on the links if you want to see more of Phillip Boutte Jr.'s work or Marvel's Agents of S.H.I.E.L.D on my blog.

What do you think of the concept art? If you've seen Marvel's Agents of S.H.I.E.L.D what did you think of the dress and Mockingbird outfits?

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Here's What the Grievers Almost Looked Like in THE MAZE RUNNER Concept Art by Ken Barthelmey

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The Maze Runner (2014) concept art by Ken Barthelmey

Check out The Maze Runner concept art by Ken Barthelmey!


The low-budget film The Maze Runner was the surprise winner this year thanks to thrills and terrifying creatures like the fierce "Grievers" who stalk the maze. One of the designers on the film recently shared his designs for the beasts along with some creatures that never made it into the film: Beetle Blades.

 Ken Barthelmey is a professional concept and storyboard artist who's worked on blockbuster films like The Maze Runner (2014) and the sequel The Maze Runner: Scorch Trials (2015).

Click on the images to enlarge.


Grievers
The Maze Runner wiki describes the Grievers this way:

"It is described as being a bulbous, dark creature, with many appendages such as spikes, shears, and rods. A Griever can 'sting' Gladers, or prick them, which causes extreme pain for up to days or weeks. Stung Gladers who take the Grief Serum are able to regain some of their memories during 'The Changing.' If a Glader does not take the serum, they die."

This is what they looked like in the movie

Now here are the concept designs




 



"Designing the scary Grievers had many challenges. Slugs and coconut crabs were a huge influence for me in finding the overall body shape. The head was a bit tricky, since in the book they have no face, only a big ugly mouth. It's basically a mixture of caterpillars, bulldogs and even piranhas.

"Wes wanted some specific changes and attachments in the design, like this mechanical scorpion tail. That was a bit challenging because my first design couldn't work with a scorpion tail. Hence the body structure needed to be much lower on the ground." - Ken Barthelmey

Beetle Blade
The Maze Runner wiki describes the Beetle Blades this way:
"Beetle Blades are the property of WICKED. They are programmed to spy on the Gladers. The Gladers also believe the Beetle Blades alert the Grievers where they are. They are silver with a cylindrical body about 3 inches in diameter and 10 inches in length. They have 12 jointed legs running the length of their body. A bright, blinding red light is emitted through the beetle's eye. WICKED is 'smeared across the torso; as if they had been written in blood.' The Gladers mentioned to never touch them. They were common in the maze but also appeared in the WICKED headquarters."




"The Beetle Blades didn't [end] up in the film, but I had a blast working on them. At the very beginning we thought about to make them biomechanical, similar to the Grievers. Wes wanted something like a mutated sowbug and they needed to look scary. They ended up as centipede-robots, however I tried to give them a very organic look. They have a translucent shell from where you can see all the machinery inside its body. It's basically an observation camera, so I tried to make the design very functional." - Ken Barthelmey

Crank
The Maze Runner wiki describes the "Cranks" this way:
"A Crank is a slang term for someone who has been infected by the Flare virus. By the time they are referred to as cranks, they have generally begun to lose their sanity. A deep feeling of hatred is often felt by Cranks towards those who are healthy or immune to the Flare."


"This was originally my idea for the "Changing", but this design got used for the Cranks later on." - Ken Barthelmey

The Changing
The Maze Runner wiki describes the Changing:
"The Changing is a state of very painful unconsciousness that occurs immediately after a person is stung by a Griever. Gladers who go through the Changing are often prone to hallucinating and seizures. Their physical attributes often include greenish, prominent veins, a case of hives, and self-inflicted bruises and scratches. A particular attribute of interest is bloodshot eyes."


UPDATE: I've been told that the color contrast on Blogger is lousy, so here's an Imgur album


See more of Ken Barthelmey's wonderful portfolio at theartofken.com.

Click on the links if you want to see more of Ken Barthelmey's work or The Maze Runner artwork on my blog.

Via Comic Book Movie (Nailbiter111)

What do you think of the concept art? If you've seen The Maze Runner what do you think of the creature designs?

Official The Maze RunnerSummary
"When Thomas wakes up trapped in a massive maze with a group of other boys, he has no memory of the outside world other than strange dreams about a mysterious organization known as W.C.K.D. Only by piecing together fragments of his past with clues he discovers in the maze can Thomas hope to uncover his true purpose and a way to escape. Based upon the best-selling novel by James Dashner."
Directed by Wes Ball
Cinematography by Enrique Chediak
Production Design by Marc Fisichella
Starring: Will Poulter, Dylan O’Brien, Kaya Scodelario, Thomas Brodie-Sangster, Aml Ameen, Patricia Clarkson, Ki Hong Lee, Jacob Latimore, Chris Sheffield, Blake Cooper, Joe Adler, Dexter Darden, Carl Greene, and Randall D. Cunningham
Release Date(s): September 19, 2014 (USA), October 10, 2014 (United Kingdom)
Official Site: http://themazerunnermovie.com
© Copyright 2014 Gotham Group, Temple Hill Entertainment, 20th Century Fox. All rights reserved

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Exclusive: See Haunting CAPTAIN AMERICA Concept Art by Mauro Borelli

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Captain America: The First Avenger (2011) concept art by Mauro Borrelli
Check out Captain America: The First Avenger concept art by Mauro Borrelli!

You may not recognize the name of Italian artist Mauro Borrelli, but his artwork has contributed to dozens of films for almost 30 years. He's worked as a concept illustrator with directors like Francis Ford Coppola, Joe Johnston and Tim Burton while directing his own award-winning projects. He was kind enough to do an interview about what it's like working on one of Marvel's most popular films Captain America and told what smell he misses the most from working with oil paint.

Mauro Borrelli is a professional director and visual artist who's worked on Hollywood films like The Adventures of Baron Munchausen (1988), Pirates of the Caribbean: At World's End (2007) and Sleepy Hollow (1999).

Click on the images to enlarge.


Maurice Mitchell: Thank you for taking time out to do this interview Mauro. First, how did you get into the business?
Mauro Borrelli: Yes, I started as a fine art painter in Italy after I started studying fine art at the Venice Academy of Art. Then, I was in Rome working as a fine art intern and I had an opportunity to start to work in the film art industry as an art director and a concept designer. On that occasion I had a chance to work on The Adventures of Baron Munchausen with Terry Gilliam. For which I did several storyboards. It was a great experience because Terry Gilliam is a fantastic artist himself and he was coming to Rome every weekend because we had a long pre-production for several months at the time. He was traveling and making sketches  himself on the plane on the way to Rome. So, he was coming with a bunch of fantastic sketches. He would give me some ideas and I was able to develop those ideas. His work is fantastic and amazing.

So, it was great to work with a filmmaker that is also an artist.

After that, I had the opportunity to work on The Godfather with Francis Ford Coppola and on that show we created a pre-visualization technology that  later evolved and now has become the "standard" for every big studio's picture. We basically started what is now called: Animatic, a rough animated film that will serve as reference for the actual shooting. Today it's done in 3D with the use of CG, at that time we were filming and editing handmade storyboards.

Then, I joined Coppola in USA and worked for him on Dracula and in several other productions as illustrator and a concept artist.

I also art directed the video game Zork Nemesis for Activision for which I got an award for best art direction.

After that, I move to Hawaii for 3 years to be the production designer for Final Fantasy a Japanese big-budget animated feature. It is considered the first 3d animation film using  hyper-realistic CG actors .

Then, I returned to do Los Angeles continuing my job as a concept artist while I started to to some directing gigs.

MM: What a career you've had, so what was it like working on Captain America?
MB: I did work for  Rich Henrichs, a top Production designer, for several years and it was he that brought me into the project.

The film had a long pre-production in Los Angeles at the Marvel studio. The production was made in England. But, myself, I was able to continue to work on the show from  Los Angeles. Thanks to the Internet, these days you can work as a concept artist on any show even if you work in a different part of the world. Through Skype I was able to communicate every day with Rich Henrichs and John Dexter, the art director and provided them the artwork and the revisions in a short-time.

MM: Do you have any memories of working on the film?
MB: I remember designing several versions of an antique northern European secret crypt. For the crypt, we came out with the idea of a large carved wood panel representing  a tree. The style was inspired on the iconography of the Viking world, the Celtic and Northern culture. The tree had several roots and embedded and camouflaged in those roots there was a secret box.  

In the same crypt I had to design a sarcophagus with the a Viking figure on it.  Because of my classic background in fine art and my sensibility toward Italian art, I am often asked to create artworks that have a figurative element or that have an organic style and often need to be made by sculptors.

This wast the case for example in Tim Burton's Dark Shadows for which I designed the caryatids in the mansion. It is the same for Sleepy Hollow where I designed the tree of the death. 

MM: Your career started using traditional art materials, was it hard transitioning to digital?
MB: No, I still miss the smell of turpentine. I remember when I worked on What Dreams May Come. That film was the a "Technique transition" for me.  The art department was crowded with artists. Our desks filled with brushes, paint and markers. But also a few computers. We were creating our artwork on paper, by hand and then scanning and placing the last touches with Photoshop.

After that film, every other film I worked on, you see less paper and paint and more Photoshop. By the time I was on Planet of the Apes the paint and paper were gone.

Now every artwork is made digitally  I still love when the digital work maintains the touch and feel of fine art. When it becomes too cold or too much of a collage from different pictures and looks like a photograph, or is just too realistic, I am not impressed or excited. Sometimes I think "if I'm going to publish a book of showing the artwork for a film I want to see quick sketches, I want to feel the emotion of the paint stroke, I want to see how an intuition started and later turned into an image of the film. The process is more interesting then a final finished product to me.

Watching a collage that looks like a photo is completely uninteresting to me. So, if I can keep more loose even when I do the digital artwork I prefer that.

MM: I always find that fascinating myself. So, tell me more about your directing work?
MB: The Ghost Maker was a small-budget movie. I wanted to bring in my experience as an artist to make a small budget film with certain visual quality.  I, by myself, built an antique coffin filled with golden gears as if it was designed by Leonardo Da Vinci. I also designed myself the illustrations in the old secret book that appears in the film.

I am working now on a couple of new projects that I'll be directing. Both have a fairytale quality in it, perfect for me to to exploit the visual elements. One is called El Toro a modern take on the Greek mythology of the minotaur, and the other title Heartface is in the same world of Edward Scissorhandsabout a boy who has his head shaped like a heart and he lives in a strange mansion, prisoner of his own parents.  A dark fairytale, a combination between Coralineand Edward Scissorhands. So, in between making art, if I can exploit that into a vision on my own project that's something that I enjoy.

MM: Thank you so much for sharing your experiences in the industry Mauro!

See more of Mauro Borrelli's masterful portfolio at http://www.mauroborrelli.com

Click on the links if you want to see more of Mauro Borrelli's work or Captain America: The First Avengerartwork on my blog.

What do you think of the concept art? If you've seen Captain America: The First Avenger what do you think of the designs?Do you miss the style of traditional artwork?

Official Captain America: The First Avenger Summary
Captain America leads the fight for freedom in the action-packed blockbuster starring Chris Evans as the ultimate weapon against evil! When a terrifying force threatens everyone across the globe, the world’s greatest soldier wages war on the evil HYDRA organization, led by the villainous Red Skull (Hugo Weaving, The Matrix).
Directed by Joe Johnston
Cinematography by Shelly Johnson
Production Designer Rick Heinrichs
Starring: Chris Evans, Tommy Lee Jones, Hugo Weaving, Dominic Cooper, Neal McDonough, Derek Luke, Stanley Tucci
Release date: July 22, 2011 (USA)
Official Site: http://www.captainamerica.com/


EXCLUSIVE: See the Secret Ending to RISE OF THE PLANET OF THE APES in Concept Art by Brian Cunningham

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Rise of the Planet of the Apes (2011) concept art by Brian Cunningham
Check out Rise of the Planet of the Apes concept art by Brian Cunningham!

Think you know the end of Rise of the Planet of the Apes? Think again. It turns out there was supposed to be a big reveal at the end that was cut out. Dawn of the Planet of the Apes is a blockbuster success and carried the tradition of the first movie Rise of the Planet of the Apes. It has many nods to the original films like when Dodge Landon (Tom Felton) he yells out "Take your stinking paws off me, you d**n dirty ape!" and says, "It's a madhouse! A madhouse!" But it turns out there was another reference that was cut from the film. I was looking at Brian Cunningham's sweet portfolio and noticed some curious images. So, I emailed him and he sent me this description of the original ending scene that was cut.

Cunningham is a professional concept artist who's worked on  big budget movies like Godzilla (2014), Watchmen (2009) and X-Men Origins: Wolverine (2009).

Click on the images to enlarge.

"That image is from a proposed end sequence that was cut from "Rise Of The Apes". In that shot Caesar is going up the staircase inside a large building


"....cut to... a second image we see an older tattooed Caesar looking out from twisted metal...


"pull back to reveal he's observing Manhattan on fire from the back of a badly damaged Statue of Liberty..... a nod the the Charlton Heston scene from the original."


Imgur album: http://imgur.com/a/jiaxi

Why was it cut? He's not sure, but said it might have been to give some room for the sequel which hadn't been written yet.

See more of Brian Cunningham's insanely cool portfolio at http://www.novelgraphic.ca.

Click on the links if you want to see more of Brian Cunningham's workor Rise of the Planet of the Apesartwork on my blog.

What do you think of the concept art? If you've seen Rise of the Planet of the Apes what do you think of the ending? Would this have been better?

Official Rise of the Planet of the ApesSummary
"Rise of the Planet of the Apes is a revolution; an action-packed epic featuring stunning visual effects and creatures unlike anything ever seen before. At the story's heart is Caesar (Andy Serkis), a chimpanzee who gains human-like intelligence and emotions from an experimental drug. Raised like a child by the drug's creator (James Franco), Caesar ultimately finds himself taken from the humans he loves and imprisoned. Seeking justice, Caesar assembles a simian army and escapes -- putting man and primate on a collision course that could change the planet forever."
Directed by Rupert Wyatt
Cinematography by Andrew Lesnie
Production Design by Claude Paré
Starring James Franco, Freida Pinto, John Lithgow, Brian Cox, Tom Felton, David Oyelowo, Andy Serkis
Release Dates: August 5, 2011
Official Site: http://www.apeswillrise.com
© Copyright 2011 Chernin Entertainment, Dune Entertainment, Big Screen Productions, Ingenious Film Partners, 20th Century Fox. All rights reserved



Here's What Krypton Almost Looked Like in SUPERMAN 1978 Concept Art by Chris Foss

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Superman: the Movie (1978) concept art by Chris Foss
Check out Superman: the Movie concept art by Chris Foss!

Every Friday I feature artwork from a classic of science fiction cinema. This week's "Flashback Friday" post is on Superman: the Movie (1978).

The planet Krypton has taken on many different looks including the most recent film Man of Steel which imagined it as a triumph of bio-engineering. Back in 1978, legendary concept artist Chris Foss briefly worked on Superman and shared some of his designs.

Foss is a professional concept illustrator who's worked on major Hollywood projects likeFlash Gordon (1980), A.I. Artificial Intelligence (2001) and Jodorowsky's unmade Dune (2013).

Click on the images to enlarge.

Chris Foss told Moviefone, "We were all waiting to restart 'Dune' after Christmas; we had total loyalty to 'Dune.' And then the 'Superman' people came along. My initial reaction was, 'What a stupid thing, to make a film of a strip cartoon.' And there you go, history's proven me different. They wined and dined me and insisted I come and worked on 'Superman.' I thought, well, I'll do it until 'Dune' starts up, and of course 'Dune' never did. So I worked on 'Superman.'"


They didn't use his designs and here's what it looked like in the final film.

See more of Chris Foss's marvelous portfolio at http://www.chrisfossart.com

Click on the links if you want to see more of Chris Foss' work or Superman artwork on my blog.

Some images via The Guardian

What do you think of the concept art? If you've seen Superman what do you think of the planet Krypton?

Official Superman: the Movie Synopsis
"A box-office smash, an Academy Award winner and a fan favorite since it first flew into theatres in December 1978, Superman: The Movie assembles a cast and creative contingent as only a big movie can. At its heart (just as in three sequels) is Christopher Reeve's intelligent, affectionate portrayal of a most human Man of Steel. Watching Superman again isn't just like being a kid again. It's better. Reeve, Marlon Brando (Jor-El), Gene Hackman (Luthor) and Margot Kidder (Lois Lane) give indelible performances that fuel the film's aura of legend. Looks like a swell night for flying. Why not come along?"
Directed by Richard Donner
Cinematography by Geoffrey Unsworth
Production Design by John Barry
Starring: Marlon Brando, Gene Hackman, Christopher Reeve, Margot Kidder
Release Date: Dec 15, 1978
Official Site: http://www2.warnerbros.com/superman/home.html
© Copyright 1978 Dovemead Films, Film Export A.G., International Film Production, All rights reserveed

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Unused San Fransisco Destruction and Juggernaut X-MEN: THE LAST STAND Concept Art by Dean Sherriff

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X-Men: The Last Stand (2006) concept art by Dean Sherriff
Check out X-Men: The Last Stand concept art by Dean Sherriff!

The third X-Men movie got mixed reviews but, as I've shown in concept art by Adrien Van Viersen, the ending scene with Jean Grey\ Dark Phoenix' attacking San Fransisco was supposed to be much bigger. Recently, I came across some artwork by one of the artists on the film that shows how truly massive, and expensive, it could have been.

Dean Sherriff is a professional concept artist who's worked on major films like Fantastic Four (2007), After Earth (2013) and Watchmen (2009).

Click on the images to enlarge.









This one shows Phoenix parting the waters of San Francisco Bay


This one shows San Fransisco turned upside-down or "inverted"

Here are some illustrations of Magneto's moving the bridge



Here are some shots of what Juggernaut's prison almost looked like. But first, here's what it looked like in the film.





As a bonus, here's another look at what could have been the Danger Room from X2 (2003)


You can get hi-res versions of these images here.

See more of Dean Sherriff's fascinating portfolio at http://www.deansherriff.com

Click on the links if you want to see more of Dean Sherriff's work or X-Men: The Last Stand artwork on my blog.

What do you think of the concept art? If you've seen X-Men: The Last Stand what do you think of the final scene?

Official X-Men: The Last Stand Summary
"Experience the awesome power of The X-Men's epic, final battle. Join well-known mutant heroes and villains, and meet a cadre of all-new warriors -- including Angel, Beast, Juggernaut and Colossus -- in this thrilling, explosive adventure! After a controversial 'cure' is discovered, mutants can choose to retain their superhuman abilities or give up their unique gifts and become 'normal.' When peaceful mutant leader Charles Xavier (Patrick Stewart) clashes with his militant counterpart, Magneto (Ian McKellen), the battle lines are drawn for the war to end all wars."
Director: Brett Ratner
Cinematography by Dante Spinotti
Production Design by Ed Verreaux
Starring: Patrick Stewart, Hugh Jackman, Ian McKellen, Halle Berry, Bill Duke, Kelsey Grammer, Anthony Heald
Official site: http://www.xmenthelaststanddvd.com/
© Copyright 2006 Marvel Entertainment, Dune Entertainment LLC, Ingenious Film Partners, Donners' Company, Twentieth Century Fox, All rights reserved



EXCLUSIVE: THE FLASH Storyboard Artist Adrien Van Viersen Talks Pilot

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The Flash(2014) storyboards by Adrien Van Viersen

Check out The Flashstoryboards by Adrien Van Viersen!

The Flash premier was the most watched show in the history of the CW network. A few weeks back Arrow executive producer Marc Guggenheimtweeted several storyboards from the upcoming Arrow\Flashcrossover episodes titled "Flash vs. Arrow" and "The Brave and the Bold". I tracked down the storyboard artist, Adrien Van Viersen,  for The Flashand he agreed to do an exclusive interview for Film Sketchr where he talks about working on the show, his collaboration with director David Nutter and what kind of music he listens to while working.

Adrien Van Viersen is a professional concept and storyboard artist who's worked on major Hollywood projects like The Incredible Hulk(2008), Terminator: The Sarah Connor Chronicles(2008) and X-Men: The Last Stand (2006).

Click on the images to enlarge.

Maurice Mitchell: You've done a lot of TV work, but how did you start working on The Flash?
Adrien Van Viersen: I have a standing relationship with David Nutter. He and I have developed quite a working relationship and a friendship over the last 15 or 16 years. We've been working together since Smallvilleand I've worked on almost all of the pilots he directed since then. Subsequently, we have a kind of symbiotic relationship and we riff on each other and we know how each other works. It's been great over the last 16 years. So, that's how I got The Flash:  He got The Flash, so I got The Flash.


MM: You said you did over 400 boards for The Flash pilot?
AV: I did over 400 boards for this one episode.


MM: What made it necessary to do so many compared to other shows which use a relatively small number of boards?
AV: Well, pilots are different from shows. Entirely different. Budgets of pilots are different from the actual episodes. So, you can't compare the budget on a pilot or the amount of effort and time that goes into a pilot to a show that’s in production. David loves boards. He's a very visual person and he knows exactly what he wants so he tends to shoot his boards. On the Terminator: The Sarah Connor Chronicles pilot we didn't quite do 400 but we got pretty close. It was a very involved pilot.


On every pilot we always say to one another, "Oh, this is the biggest pilot we've ever done!", and they just get bigger. The Flash is the biggest pilot I've ever done and I'm pretty certain it’s the biggest pilot he's ever done. TV is changing so quickly and the expectations of the audience demand so much.  We're looking at little movies. Feature quality material on a television screen in a 42 minute period. And in order to do that kind of production, especially a superhero production, you’re going to need a lot of boards.


MM: You worked on both Arrow and The Flash. How would you compare the complexity of working on Arrow vs. The Flash?
AV: The Flashis definitely the most complex. I only did a couple hundred boards for the Arrow pilot. Six or seven scenes or so and they were relatively small.  I did all the water stuff on the raft and the island. The rest of the action was done by the stunt team. Arrow doesn’t have superpowers and, consequently, is a very stunt-based show.



They don't board a lot of that stuff. They do stunt-vis or stunt previs. It’s a quick video presentation of the action that they present to the director during prep so they know exactly what they're doing on the day.  The action stuff is always very well-planned with either boards or stunt-vis. What makes The Flash more complex is that the stunt team and the VFX team have to work in tandem in order to seamlessly blend The Flash's'speed force' effects with the live action and boards are an easy way to communicate that effort.



MM: I know that music and sound are very important to you from Big World Sound. What music do you listen to while working? Do you have a favorite playlist?
AV: Yeah, my favorite stuff to work to is pre-war jazz. Today I was listening to Artie Shaw. I also like 50s jazz. The stuff with less vocalizations. I find lyrics and vocals get in the way of my concentration. I can't think straight. Or I'll listen to film score. So, that's the type of thing I like to listen to.

I've been known to listen to music that matches the theme of the board I'm doing if I'm brainstorming a sequence on my own. It depends on the director. Some directors like to give me a shot list and they're meticulous. They know exactly what they want. I'm just there to be a service provider in that regard. And there are others that don't know exactly what they want. They want to react to something.  So I'll do a thumbnail sequence for the director to react to and then I'll get changes. Everybody is a little bit different. Sometimes, if I'm doing a thumbnail sequence on my own and I gotta brainstorm without visuals, I'll play a 300 soundtrack or any other soundtrack that's appropriate to the scene. Something that fits the action.


MM: What is it like storyboarding?
AV: Storyboarding is a very solitary job. Its either me in my office or I'm having a meeting with the stunt team and the director. Or I'm with the director. I'm rarely on set. Especially  with David Nutter. Most of my storyboard meetings with him are very late at night. The guy is a machine. He’ll call me at 11:30 at night and I'll be at his hotel until one in the morning. So it's a very one-on-one kind of job. I can't speak for all board artists, but I think it's probably the norm.

David and I recently did Game of Thrones and he's shooting that right now. So we did all that via Skype.

Skype works great. Not a lot of directors are comfortable with Skype. Otherwise I'd do a lot more work outside of the borders of Canada. But David and I are comfortable enough with each other that we do that without a problem. I can put thumbnails up to the camera and it's just like being there. But it takes a level of trust in that, I suppose. Working remotely takes a level of trust that not everybody has.

MM: So, when did you first start working with David Nutter?
AV: I got the call for Smallville. If I remember correctly, I was one of a couple of storyboard artists at the time. He'd done quite a bit of work here in Vancouver. He'd done 21 Jump Street and Millennium and X-Files, so when he came here he was very familiar with the crews. I got lucky when his regular guy wasn't available and got the job.

MM: Is there anything you learned while working on comic books or animation that helps you in storyboarding?
AV: Yes and no. All of those things you've mentioned are examples of visual storytelling, so that's the commonality between them. Of course, drawing in comic books I get to draw in a comic book style, and I bring that comic book style to my boards, so I guess there's that commonality. Storyboards are supposed to be clear.  The type of comic books I did were a kind of 1950s action adventure style. That classical illustration style lends itself well to this job in terms of clarity. In that regard, comic books and storyboarding have that in common. Otherwise they don't. The major difference between comics and storyboarding is this: in comics, the action is compressed and happens between the panels, whereas in a storyboard, all of the action is on the page.

Storyboarding cartoons is very different from storyboarding live-action. The biggest difference is that in live-action, the camera always moves and in traditional animation the camera doesn't move. Unless it's a computer generated cartoon, the camera stays still and the animation gives the illusion of movement. The other primary difference is, in cartoons, you have to be a good actor. You have to be able to pose out all of the acting, whereas you're not supposed to do any acting at all on a live action storyboard. You don't do anything to imply that you're trying to tell an actor how to act the scene. You leave all the acting out.

Facial expressions you can leave in. For example, if Flash is angry or in pain. Basically, if it’s in the script, I can put it in the board. But if I have a moment in an action scene bracketed with dialogue and drama, I would do a couple of singles and a couple of overs and maybe a wide and that's it. The actors will do whatever they do. I just do the camera setups and leave it. Whereas if it were a cartoon, I'd have to pose out all the gestures and if they did any moving I'd have to move them. For two lines of dialogue in a live action board I might do four drawings and 15 for the same dialogue in animation.


Thanks for the awesome interview Adrien!

See more of Adrien Van Viersen's marvelous portfolio at http://www.adrienvanviersen.com.

Click on the links if you want to see more of Adrien Van Viersen's workor The Flash artwork on my blog.

What do you think of the storyboards? Are you looking forward to this episode of the Flash and Arrow?

Official The FlashSummary
"After a particle accelerator causes a freak storm, CSI Investigator Barry Allen is struck by lightning and falls into a coma. Months later he awakens with the power of super speed, granting him the ability to move through Central City like an unseen guardian angel. Though initially excited by his newfound powers, Barry is shocked to discover he is not the only "meta-human" who was created in the wake of the accelerator explosion -- and not everyone is using their new powers for good. Barry partners with S.T.A.R. Labs and dedicates his life to protect the innocent. For now, only a few close friends and associates know that Barry is literally the fastest man alive, but it won't be long before the world learns what Barry Allen has become...The Flash."
Created by Robert Kanigher, John Broome and Carmine Infantino.
Cinematography by C. Kim Miles, Jeffrey C. Mygatt and Glen Winter
Production Design by Tyler Bishop Harron and Ian D. Thomas
Original airdate: October 7, 2014 (USA)
Official Site: http://www.cwtv.com/shows/the-flash
© Copyright 2014 Bonanza Productions, Berlanti Productions, Warner Bros. Television, DC Entertainment, Warner Bros. Television Distribution. All rights reserved
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Wonderful INTERSTELLAR Spacesuit Concept Art by Romek Delimata

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Interstellar (2014) concept art by Romek Delimata

Check out Interstellar concept art by Romek Delimata!

When developing the hit movie Interstellar director Christopher Nolan worked hard to make the film look realistic. "We didn’t want to stray too far from established reality of what’s required for the environment of outer space,” Nolan said.  “So, we tried to keep it recognizable as belonging to an astronaut of the 20th century because we wanted to tap into that history.  We wanted to always be seeing a classic astronaut figure, not what they might look like in some undetermined future.”

Costume designer Mary Zophres said, “Chris has a great eye and was very precise about what he was looking for, but we only had 12 weeks to go from sketch to finished suit, so it was pedal to the metal the whole time. We built all of our suits from scratch, and pretty much on a daily basis, we’d have new details for Chris to take a look at.  I’ve done some specialty costumes, but this was a whole new avenue of design.”

One of the skilled artists that helped develop the look of the suits in Interstellar was Romek Delimata who's a professional concept artist who's worked on blockbuster films like Guardians of the Galaxy (2014), Flight of the Phoenix (2004) and Behind Enemy Lines (2001)
Click on the images to enlarge.

Here's what the spacesuits looked like in the film:


Now here are Delimita's concept art for the suits:









See more of Romek Delimata's fascinating portfolio at http://www.romekdelimata.com

Click on the links if you want to see more of Romek Delimata's work or Interstellar artwork on my blog.

Via Comic Book Movie (Nailbiter111)

What do you think of the concept art? If you've seen Interstellar what do you think of the ?

Official InterstellarSummary
"The adventures of a group of explorers who make use of a newly discovered wormhole to surpass the limitations on human space travel and conquer the vast distances involved in an interstellar voyage."Directed by Christopher Nolan
Cinematography by Hoyte van Hoytema
Production Design by Nathan Crowley
Starring Matthew McConaughey, Anne Hathaway, Jessica Chastain, Casey Affleck, Topher Grace, Michael Caine, Wes Bentley, John Lithgow, Ellen Burstyn, Matt Damon
Release Date(s): October 26, 2014 (premiere), November 5, 2014 (North America), November 7, 2014 (United Kingdom)
Official Site: https://interstellar.withgoogle.com/
© Copyright 2014 Syncopy, Lynda Obst Productions, Legendary Pictures, Paramount Pictures, Warner Bros. Pictures. All rights reserved




Gorgeous Unused Codex Design in MAN OF STEEL Concept Art by Milena Zdravkovic

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Check out Man of Steelconcept art by Milena Zdravkovic!

In the movie Man of Steel Jor-El (Russell Crowe) steals the "Codex" which Superman Homepage describes as "an ancient Kryptonian artifact that decodes the genetic makeup of the artificially incubated babies on the planet. An ancient Kryptonian skull, inscribed with glowing green glyphs, the Codex dictated the genetic code of millions of Kryptonians as yet unborn. The Codex, as explained by Jax-Ur, contains the DNA of a billion Kryptonians." In the movie it looks like an ancient skull made out of coal or rock, but it almost looked very different. It almost looked like brass or metal.

One of the artists that helped shape the look of the Codex and chamber was Milena Zdravkovic and she shared her artwork from the film on her site. Zdravkovic is a professional concept artist who's worked on Hollywood movies like Robocop (2014), X2 (2003) and Rise of the Planet of the Apes (2011)

Click on the images to enlarge.

Here's what the Codex and the chamber looked like in the movie.




Here's the concept art.


See more of Milena Zdravkovic's gorgeous portfolio at http://www.milenazdravkovic.com

Click on the links if you want to see more of Milena Zdravkovic's work or Man of Steelartwork on my blog.

What do you think of the concept art? If you've seen Man of Steel and The Incredible Hulk what do you think of the ?

Official Man of Steel Synopsis
"From Warner Bros. Pictures and Legendary Pictures comes 'Man of Steel,' starring Henry Cavill in the role of Clark Kent/Superman, under the direction of Zack Snyder ("300,""Watchmen"). The film also stars three-time Oscar® nominee Amy Adams as Daily Planet journalist Lois Lane, and Oscar® nominee Laurence Fishburne as her editor-in-chief, Perry White. Starring as Clark Kent's adoptive parents, Martha and Jonathan Kent, are Oscar® nominee Diane Lane and Academy Award® winner Kevin Costner. Squaring off against the superhero are two other surviving Kryptonians, the villainous General Zod, played by Oscar® nominee Michael Shannon, and Faora, Zod's evil partner, played by Antje Traue. Also from Superman's native Krypton are Lara Lor-Van, Superman's mother, played by Ayelet Zurer, and Superman's father, Jor-El, portrayed by Academy Award® winner Russell Crowe."
Directed by Zack Snyder
Cinematography by Amir Mokri
Production Design by Alex McDowell
Starring: Henry Cavill, Amy Adams, Michael Shannon, Diane Lane, Kevin Costner, Laurence Fishburne, Antje Traue, Ayelet Zurer, Russell Crowe
Cinematography by Amir Mokri
Release Date: June 14, 2013
Official Site: manofsteel.warnerbros.com
© Copyright 2013 Warner Bros., Legendary Pictures, Syncopy. All rights reserved

Get Your Multi-Pass and See THE FIFTH ELEMENT Concept Art by Patrice Garcia

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The Fifth Element (1997) concept art by Patrice Garcia
Check out The Fifth Element concept art by Patrice Garcia!

Every Friday I try and feature artwork from a classic of science fiction cinema or television. This week's "Flashback Friday" post is on The Fifth Element (1997)

A while back I shared some concept art for The Fifth Element by the late, great Moebius. Little did I realize I was lying. Dusty Rhodes pointed out that a lot of the artwork was done by several other artists. One of those was Patrice Garcia and he shared some more of his film artwork on his site.

Patrice Garcia is a professional concept and storyboard artist who's worked on big budget movies like Underworld (2003) and Arthur and the Invisibles (2006).

Click on the images to scroll through the gallery.



"A dozen designers spent over a year experimenting with ideas - we had plenty of time to get to know each other," Patrice Garcia said, "This was my first experience working as a designer, and was even more rewarding considering the training I received in drawing techniques and the freedom we were given to experiment with the graphics. The designers all thought they were working on a film similar to Blade Runner, what a surprise when we saw the final result, a crazy comedy. And a successful one at that!"


See the full sized images at http://imgur.com/a/tPVbT


See more of Patrice Garcia's inspiring portfolio at http://www.patrice-garcia.com

Click on the links if you want to see more of Patrice Garcia's work or The Fifth Element artwork on my blog.

What do you think of the concept art? If you've seen The Fifth Element what do you think of the designs?

Official The Fifth Element Summary
"New York cab driver Korben Dallas didn't mean to be a hero, but he just picked up the kind of fare that only comes along every five thousand years: A perfect beauty, a perfect being, a perfect weapon. Now, together, they must save the world. Bruce Willis, Milla Jovovich, and Gary Oldman star in acclaimed director Luc Besson's outrageous sci-fi adventure, an extravagantly styled tale of good against evil set in an unbelievable twenty-third century world."
Directed by Luc Besson
Cinematography by Thierry Arbogast
Starring: Bruce Willis, Milla Jovovich, Gary Oldman, Ian Holm, Chris Tucker
Official Site: http://www.sonypictures.com/movies/thefifthelement/
Release Dates: May 7, 1997
© Copyright 1997 Gaumont Film Company, Columbia Pictures. All rights reserved


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Cool Unused AKIRA Prop Concept Art by Ray Lai

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Akira concept art by Ray Lai
Check out Akira concept art by Ray Lai!

The classic 1988 Japanese film Akira is a classic and Hollywood has been working for years to make a live-action version. After the live-action Akira movie went into "developement hell" several concept artists have shown work from the film that show what it could have been like. Artists like Sylvain Despretz, Tommy Lee Edwards, Howard Lau and Chris Weston. One more artist that has shared his designs is Ray Lai. Lai is a professional concept artist who's worked on big budget films like RoboCop (2014), Watchmen (2009) and X2 (2003)

Click on the images to enlarge.



Portable Chip Scanner / Hacker

Pulse Rifle
Here's what the pulse rifles looked like in Akira
Here's the concept art


City Street
Here's what the city looked like in the movie

Here's the concept art

See more of Ray Lai's marvelous portfolio at http://www.raygun.ca

Click on the links if you want to see more of Ray Lai's work or Akira artwork on my blog.

What do you think of the concept art? If you've seen the manga Akira what do you think of the designs?

Official AkiraSummary
"Kaneda is a bar owner in Neo-Manhattan who is stunned when his brother, Tetsuo, is abducted by government agents led by The Colonel. Desperate to get his brother back, Kaneda agrees to join with Ky Reed and her underground movement who are intent on revealing to the world what truly happened to New York City thirty years ago when it was destroyed. Kaneda believes their theories to be ludicrous but after finding his brother again, is shocked when he displays telekinetic powers. Ky believes Tetsuo is headed to release a young boy, Akira, who has taken control of Tetsuo’s mind. Kaneda clashes with The Colonel’s troops on his way to stop Tetsuo from releasing Akira but arrives too late. Akira soon emerges from his prison courtesy of Tetsuo as Kaneda races in to save his brother before Akira once again destroys Manhattan island, as he did thirty years ago."
© Copyright Appian Way, Lennox House Films, Mad Chance. All rights reserved

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Spectacular X-MEN: DAYS OF FUTURE PAST Concept Art by Sébastien Larroudé

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X-Men: Days of Future Past (2014) concept art by Sébastien Larroudé
Check out X-Men: Days of Future Past concept art by Sébastien Larroudé!

Sébastien Larroudé is a professional concept artist and art director who's worked on Hollywood projects like Godzilla (2014), TRON: Legacy (2010) and Defiance (2013).

Click on the images to enlarge.



See the full-size images at https://imgur.com/a/BtLqy

See more of Sébastien Larroudé's fascinating portfolio at http://www.sebastienlarroude.com

Click on the links if you want to see more of Sébastien Larroudé's work or X-Men: Days of Future Past artwork on my blog.

Via Comic Book Movie (Nailbiter111)

What do you think of the concept art? If you've seen X-Men: Days of Future Past what do you think of the ?

Official X-Men: Days of Future Past Summary
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original “X-Men” film trilogy join forces with their younger selves from “X-Men: First Class,” in an epic battle that must change the past – to save our future.
Directed by Bryan Singer
Cinematography by Newton Thomas Sigel
Production Design by John Myhre
Starring: Hugh Jackman, James McAvoy, Michael Fassbender, Halle Berry, Anna Paquin, Jennifer Lawrence, Ellen Page, Peter Dinklage, Ian McKellen, Patrick Stewart
Release date: May 23, 2014 (USA)
Official Site: www.X-MenMovies.com
© Copyright 2014 20th Century Fox, Marvel Entertainment, Bad Hat Harry Productions, The Donners' Company, Simon Kinberg Production, 20th Century Fox. All rights reserved



Here's What Girder and Multiplex Almost Looked Like in THE FLASH Concept Art by John Gallagher and Andy Poon

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The Flash (2014) concept art by John Gallagher
Check out The Flash concept art by John Gallagher and Andy Poon!

Part of the success of the new The FlashTV series is it's realistic interpretation of the classic villains from the comics. It takes a lot of work to get it right though. Two concept artists that help bring them to the show are John Gallagher and Andy Poon.

John Gallagher and Andy Poon are professional concept artists who've worked on major Hollywood projects like Mockingbird Lane (2012), V (2009) and Arrow (2013).

Click on the images to enlarge.


Girder (John Gallagher)
Here's what Girder looks like on the show and the comic:

Now, here's the concept art

"Unused concept from The Flash. Playing around with the scrap metal found object aesthetic. The original Girder is a bit wonky looking but here was trying to bridge the original with a next gen look." - John Gallagher

Episode Summary: The Flash (Grant Gustin) faces a new meta-human named Tony (Greg Finley), who can turn himself into girded steel at will."

Muliplex (Andy Poon)
Here's what Multiplex looked like on the show:
Now, here's the concept art


"In the second episode of The Flash, Flash faces a villain whose power is the ability to multiply himself. Cisco Ramon made up the name 'Captain Clone' for him half way through the episode and at the end he gave him a name that are more familiar to the comic book fans - Multiplex. He was the the first character I got to worked on for The Flash. Like the first season of Arrow, the villains are not quite villainy yet and stilll very grounded visually." - Andy Poon

See more of  John Gallagher's portfolio at http://www.uncannyknack.com and Andy Poon's at http://andypoondesign.blogspot.com

Click on the links if you want to see more of John Gallagher and Andy Poon's work or The Flash artwork on my blog.

Via Comic Book Movie (Nailbiter111)

What do you think of the concept art? If you've seen The Flash what do you think of the villain designs?

Official The FlashSummary
"After a particle accelerator causes a freak storm, CSI Investigator Barry Allen is struck by lightning and falls into a coma. Months later he awakens with the power of super speed, granting him the ability to move through Central City like an unseen guardian angel. Though initially excited by his newfound powers, Barry is shocked to discover he is not the only "meta-human" who was created in the wake of the accelerator explosion -- and not everyone is using their new powers for good. Barry partners with S.T.A.R. Labs and dedicates his life to protect the innocent. For now, only a few close friends and associates know that Barry is literally the fastest man alive, but it won't be long before the world learns what Barry Allen has become...The Flash."
Created by Robert Kanigher, John Broome and Carmine Infantino.
Cinematography by C. Kim Miles, Jeffrey C. Mygatt and Glen Winter
Production Design by Tyler Bishop Harron and Ian D. Thomas
Original airdate: October 7, 2014 (USA)
Official Site: http://www.cwtv.com/shows/the-flash
© Copyright 2014 Bonanza Productions, Berlanti Productions, Warner Bros. Television, DC Entertainment, Warner Bros. Television Distribution. All rights reserved


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Jaw-Dropping TRANSFORMERS: AGE OF EXTINCTION Concept Art by Emiliano Santalucia

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Transformers: Age of Extinction concept art by Emiliano Santalucia

Click on the images to enlarge.



"Just a couple of months ago I received approval on showing at least one piece of the work I did for Transformers Age of Extinction movie. This is one of the craziest piece I did for the fourth Transformers movie and it was a lot of fun to work on.I did it under the direction of the mighty Aaron Archer who gave me a ton of details to fit into one single image.


"I started with a couple of simple composition/mood studies, and then went into the full rendering."-Emiliano Santalucia

"We went throw a lot lot of revisions, including adding Drift, the sparkles and later on we also decided to change the color of the sky." -Emiliano Santalucia

"I loved adding all the dust and atmospheric elements, creating chaos during the battle. There is so much going on that something can get lost, like Bumblebee fighting a bunch of Decepticons behind Grimlock."-Emiliano Santalucia

See more of Emiliano Santalucia's awesome portfolio at santalux.blogspot.com

Click on the links if you want to see more of Emiliano Santalucia's work or Transformers: Age of Extinctionartwork on my blog.

Via Sierbertron

What do you think of the [concept art\storyboards]? If you've seen Transformers: Age of Extinction what do you think of the ?


Official Transformers: Age of ExtinctionSummary
"A mechanic (Mark Wahlberg) and his daughter (Nicola Peltz) make a discovery that brings down Autobots and Decepticons – and a paranoid government official (Kelsey Grammer) – on them. A semi-reboot of the series featuring a new human cast and both new and returning Transformers characters. Peter Cullen will once gain voice Optimus Prime."
Directed by Michael Bay
Cinematography by Amir Mokri
Production Design by Jeffrey Beecroft
Starring: Wahlberg, Kelsey Grammar, Nicola Peltz, Stanley Tucci and Jack Reynor.
Official Site: http://www.transformersmovie.com/file:///C:/Users/Public/Desktop/PuTTY.lnk
Release Dates: June 19, 2014 (Hong Kong), June 27, 2014 (United States)
© Copyright 2014 Paramount Pictures, di Bonaventura Pictures, Hasbro, China Movie Channel, Jiaflix Enterprises, Paramount Pictures. All rights reserved


MAN-THING Was Almost Terrifying in Unused Concept Art by Peter Pound

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Man-Thing (2005) concept art by Peter Pound
Check out Man-Thing concept art by Peter Pound!

Back in 2004, a movie based on the Marvel comic book character Man-Thing was intended as a direct-to-video release, but ended up getting released in movie theaters as a horror film internationally. In the US, it was released as a Sci-Fi channel movie by Marvel and later on home video.

The character of the "Man-Thing" was created by Stan Lee and writer Roy Thomas and first appeared in Savage Tales#1 (1971) it told the story of scientist Dr. Theodore "Ted" Sallis that gets transformed into a shambling muck monster that can sense emotions.

The film got mixed reviews, but the original design was created by production designer Peter Pound and look pretty amazing.

Peter Pound is a professional production designer, storyboard and concept artist who's worked on Hollywood projects like Dark City (1998), The Crow (1994) and the upcoming Mad Max: Fury Road (2015).

Click on the images to enlarge.

Here's what Man-Thing looked like in the comics:

Here's what the Man-Thing creature looked like in the film:


Here's Pound's concept art.





Nick Nicolaou, co-creator of Make-Up Effects Group which handled the creature design, told Monster Legacy  that Pound's designs were never fully utilized due to budget constraints.

"Production Designer Peter Pound did all the initial concepts of the Man-Thing," Nicolaou said, "I visited his home before pre-production kicked off and we discussed some of the ideas he had been playing with. I gave a lot of input regarding the technical aspects of what we could achieve with the suit and how we could extend parts of the suit, while still having a performer inside. It was a creature suit… plain and simple… we had to work within these parameters. By the time pre-production had come around, Peter had an extensive set of drawings for us to work off.

"There is a lot of history behind the original design and I am a huge fan of the comic and the creature." he added, "However, practical suit considerations have to be taken into account when translating any design, especially from a comic book drawing.

"The Director & Production Designer wanted to 'tweak' the design a little and Marvel were supportive of the changes (I have a FAX from Marvel saying the suit looked amazing). The main difference in the design is the 3 huge tendrils/tentacles that were central to the face of the Man-Thing comic design. With VFX and Practical MUFX budget constraints – we did not want to have these 3 huge tendrils in the center of the face and be static – so we just went with hundreds of smaller tendrils that were not as “in your face”.

"In the story the swampland is a sacred Indian burial site. The branches on the back of the Man-Thing’s head were designed to replicate an American Indian feathered headdress, to link this theme and to physically add more height to the creature suit. The creature had to look huge and we were physically fighting the logistics of doing this, making sure the actor could perform inside the suit and keeping it safe for him to move around in.

"The added height of the skull (sitting on top of actor’s head), raised shoulders and branch extensions, helped us keep a nice balance in the design of the suit. It helped stretch out the overall bulk and added a natural dynamic symmetry.

"We added a lot of vine and branch style sculptural detail to the body form, so it felt like the Man-Thing creature was made from the environment surrounding him."

See more of Peter Pound's inspiring portfolio at http://www.peterpound.com.au

Click on the links if you want to see more of Peter Pound's work or Man-Thing artwork on my blog.

What do you think of the concept art? If you've seen Man-Thing what do you think of the creature?

Official Man-ThingSummary
"Kyle Williams (Matt Le Nevez) thought taking the new post of Sheriff in the sleepy town of Bywater would be exactly the change of pace he needed. But the peaceful town is now what it seems. While investigating a series of gruesome murders, Kyle discovers that the locals are hiding a frightening secret. Torn between who and what to believe, the only straight answers he receives are from feisty young schoolteacher Teri (Rachel Taylor). Together they embark on a quest to unravel the truth."
Directed by Brett Leonard
Cinematography by Steve Arnold
Production Design by Tim Ferrier and Peter Pound
Starring Matthew Le Nevez, Rachael Taylor, Jack Thompson, Conan Stevens
Release Dates: April 30, 2005
Official Site: marvel.com/movies/movie/4/man-thing
© Copyright 2005 Lions Gate Films, Artisan Entertainment, Marvel Enterprises, Fierce Entertainment, Screenland Movieworld, mbH, Samurai Films Pty. Ltd. All rights reserved


Here's What Vision Will Look Like Thanks to AVENGERS: AGE OF ULTRON Concept Art

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Check out The Avengers: Age of Ultron Vision concept art!

Avengers: Age of Ultron is coming next year, but we finally know what the Vision will look like in Avengers 2. Vision will be played by Paul Bettany, who was the voice of Tony Stark's computer J.A.R.V.I.S. in the Iron Man movies.

Click on the images to enlarge.


Posters of the next Avengers movie show fleeting glimpses of Vision, but thanks to Instragram user Isreal06 (deleted), we see another promo poster for the film that shows concept art of the Vision. It matches several other pieces of concept art that has leaked and is our best look yet of the character. in the comics Vision is the name of an android created by Ultron that has the ability to fly and control his density to become invulnerable or pass through objects.

Here's what Vision looked like in the comics.

Here's all the concept art that we have of Vision so far.



Click on the links if you want to see more of Marvel's The Avengers: Age of Ultron artwork on my blog.

Via Screenrant (Kofi Outlaw)Comic Book Movie (Marvel Freshman)Hit Fix (Steve Snu)

What do you think of the concept art? If you've seen Avengers: Age of Ultron what do you think of the Vision?

Official The Avengers: Age of Ultron Summary
"Marvel Studios presents 'Avengers: Age of Ultron,' the epic follow-up to the biggest Super Hero movie of all time. When Tony Stark tries to jumpstart a dormant peacekeeping program, things go awry and Earth’s Mightiest Heroes, including Iron Man, Captain America, Thor, The Incredible Hulk, Black Widow and Hawkeye, are put to the ultimate test as the fate of the planet hangs in the balance. As the villainous Ultron emerges, it is up to the Avengers to stop him from enacting his terrible plans, and soon uneasy alliances and unexpected action pave the way for an epic and unique global adventure. Marvel’s 'Avengers: Age of Ultron' stars Robert Downey Jr., who returns as Iron Man, along with Chris Evans as Captain America, Chris Hemsworth as Thor and Mark Ruffalo as The Hulk.  Together with Scarlett Johansson as Black Widow and Jeremy Renner as Hawkeye, and with the additional support of Samuel L. Jackson as Nick Fury and Cobie Smulders as Agent Maria Hill, the team must reassemble to defeat James Spader as Ultron, a terrifying technological villain hell-bent on human extinction. Along the way, they confront two mysterious and powerful newcomers, Wanda Maximoff, played by Elizabeth Olsen, and Pietro Maximoff, played by Aaron Taylor-Johnson, and meet an old friend in a new form when Paul Bettany becomes Vision."
Directed by Joss Whedon
Cinematography by Ben Davis
Starring: Robert Downey, Jr., Chris Hemsworth, Mark Ruffalo, Chris Evans, Scarlett Johansson, Jeremy Renner, Samuel L. Jackson, Aaron Taylor-Johnson, Elizabeth Olsen, James Spader
Release date: May 1, 2015 (USA)
Official Site: http://marvel.com
© Copyright 2015 Marvel Studios, Walt Disney Studios Motion Pictures. All rights reserved

Freeze Your AT-AT Off With STAR WARS: THE EMPIRE STRIKES BACK Concept Art by Ralph McQuarrie

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Star Wars Episode V: The Empire Strikes Back concept art by Ralph McQuarrie

Check out Star Wars Episode V: The Empire Strikes Back concept art by Ralph McQuarrie!

Every Friday I feature artwork from a classic of science fiction cinema. This week's "Flashback Friday" post is on Star Wars Episode V: The Empire Strikes Back(1980).

Ralph McQuarrie is a professional illustrator who's worked on Hollywood films and television like Battlestar Galactica(1978)E.T. the Extra-Terrestrial(1982) and the unmade Forbidden Planet remake.

Click on the images to enlarge.

Hoth




Dagobah







Bespin

















 









See more of Ralph McQuarrie's masterful portfolio at http://dreamsandvisionspress.com(formerly RalphMcQuarrie.com)

Click on the links if you want to see more of Ralph McQuarrie's workor Star Wars artwork on my blog.

What do you think of the concept art? If you've seen Star Wars Episode V: The Empire Strikes Back what do you think of the film?

Official Star Wars Episode V: The Empire Strikes Back Synopsis:
"After the destruction of the Death Star, Imperial forces continue to pursue the Rebels. After the Rebellion's defeat on the ice planet Hoth, Luke journeys to the planet Dagobah to train with Jedi Master Yoda, who has lived in hiding since the fall of the Republic. In an attempt to convert Luke to the dark side, Darth Vader lures young Skywalker into a trap in the Cloud City of Bespin. In the midst of a fierce lightsaber duel with the Sith Lord, Luke faces the startling revelation that the evil Vader is in fact his father, Anakin Skywalker."
Directed by Irvin Kershner
Cinematography by Peter Suschitzky, BSC
Production design by Norman Reynolds  
Starring: Mark Hamill, Harrison Ford, Carrie Fisher, Billy Dee Williams, Anthony Daniels, David Prowse, Kenny Baker, Peter Mayhew, Frank Oz
Release date:  May 21, 1980
Official Site: http://www.starwars.com/explore/the-movies/episode-v
© Copyright 1980 LucasFilm. All rights reserved


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Soaring INTERSTELLAR Spaceship Concept Art by Steve Burg

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Interstellar (2014) concept art by Steve Burg
Check out Interstellar concept art by Steve Burg!


While the plot of Intersteallar is fantastical, the ships for his film are not, Christopher Nolan said, "For me, the starting point of the movie is a familiar Earth. We didn't put a lot of futurism in the designs. I wanted to carry that tone into the spacecraft, not jump too far in the future." He and his production designer Nathan Crowley used existing spacecraft designs and spent months coming up initial designs. Those designs were then refined by his team including artist Steve Burg.

Burg shared some of his concept art for the film at his Facebook page. Burg is a professional concept artist who's worked on big budget films like The Matrix (1999), Terminator 2: Judgment Day (1991) and X-Men (2000).

Click on the images to enlarge.

















See more of Steve Burg's stunning portfolio at http://www.steveburg.blogspot.com.

Click on the links if you want to see more of Steve Burg's work or Interstellar artwork on my blog.

What do you think of the concept art? If you've seen Interstellar what do you think of the designs?

Official InterstellarSummary
"The adventures of a group of explorers who make use of a newly discovered wormhole to surpass the limitations on human space travel and conquer the vast distances involved in an interstellar voyage."
Directed by Christopher Nolan
Cinematography by Hoyte van Hoytema
Production Design by Nathan Crowley
Starring Matthew McConaughey, Anne Hathaway, Jessica Chastain, Casey Affleck, Topher Grace, Michael Caine, Wes Bentley, John Lithgow, Ellen Burstyn, Matt Damon
Release Date(s): October 26, 2014 (premiere), November 5, 2014 (North America), November 7, 2014 (United Kingdom)
Official Site: https://interstellar.withgoogle.com/
© Copyright 2014 Syncopy, Lynda Obst Productions, Legendary Pictures, Paramount Pictures, Warner Bros. Pictures. All rights reserved

See Quill Take His Mom's Hand in GUARDIANS OF THE GALAXY Concept Art by Arnaud Valette

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Guardians of the Galaxy (2014) concept art by Arnaud Valette
Check out Guardians of the Galaxyconcept art by Arnaud Valette!

The most touching part of Guardians of the Galaxywas Peter Quill's (Chris Pratt) relationship with his mother. It comes up all through the film and plays an important part in the film. The biggest part is from the end when (SPOILER ALERT) Quill takes the Infinity Stone and starts getting overwhelmed by it's power. It almost kills him until Gamora tells him to take her hand. He flashes back to when he didn't have the courage to take his mother's hand in the hospital before she died and grabs hers. The scene is a visual spectacle and many talented artists helped to bring the film to life. One of them is Arnaud Valette. Valette is a French professional concept artist who's worked on Hollywood projects like Clash of the Titans (2010), Man of Steel (2013) and X-Men: First Class (2011).

Click on the images to enlarge.

Here's a part of the scene
Here's Valette's concept art




Here's concept art of an alien creature

See more of Arnaud Valette's fascinating portfolio at http://www.arnaudvalette.com

Click on the links if you want to see more of Arnaud Valette's work or Guardians of the Galaxy artwork on my blog.

What do you think of the concept art? If you've seen Guardians of the Galaxy what do you think of the ?

Official Guardians of the Galaxy Summary
From Marvel, the studio that brought you the global blockbuster franchises of Iron Man, Thor, Captain America and The Avengers, comes a new team--the Guardians of the Galaxy. An action-packed, epic space adventure, Marvel's "Guardians of the Galaxy" expands the Marvel Cinematic Universe into the cosmos, where brash adventurer Peter Quill finds himself the object of an unrelenting bounty hunt after stealing a mysterious orb coveted by Ronan, a powerful villain with ambitions that threaten the entire universe. To evade the ever-persistent Ronan, Quill is forced into an uneasy truce with a quartet of disparate misfits--Rocket, a gun-toting raccoon; Groot, a tree-like humanoid; the deadly and enigmatic Gamora; and the revenge-driven Drax the Destroyer. But when Quill discovers the true power of the orb and the menace it poses to the cosmos, he must do his best to rally his ragtag rivals for a last, desperate stand--with the galaxy's fate in the balance.
Directed by James Gunn
Production Design by Charles Wood
Starring: Chris Pratt, Zoe Saldana, Dave Bautista, Lee Pace, Michael Rooker, Karen Gillan, Djimon Hounsou, Benicio del Toro, John C. Reilly, Glenn Close
Release date: August 1, 2014 (USA)
Official Site: http://marvel.com
© Copyright 2014 Marvel Studios, Walt Disney Studios Motion Pictures. All rights reserved



Wonderful X-MEN: DAYS OF FUTURE PAST Concept Art by Mathieu Duchesne

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X-Men: Days of Future Past (2014) concept art by Mathieu Duchesne
Check out X-Men: Days of Future Pastconcept art by Mathieu Duchesne!

The latest X-Men film is a colossal success and Cinema Blend called it"the greatest, most complete and staggeringly entertaining [X-Men film] to date." One of the artists that helped shape the visuals is Mathieu Duchesne. Duchesne is a professional concept artist who's worked on big budget films like White House Down (2013) and Source Code (2011).

Click on the images to enlarge.

















See more of Mathieu Duchesne's cool portfolio at http://www.mathieuduchesne-illustrateur.com

Click on the links if you want to see more of Mathieu Duchesne's work or X-Men: Days of Future Past artwork on my blog.

Via Comic Book Movie (njerns)

What do you think of the concept art? If you've seen X-Men: Days of Future Past what do you think of the ?

Official X-Men: Days of Future Past Summary
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original “X-Men” film trilogy join forces with their younger selves from “X-Men: First Class,” in an epic battle that must change the past – to save our future.
Directed by Bryan Singer
Cinematography by Newton Thomas Sigel
Production Design by John Myhre
Starring: Hugh Jackman, James McAvoy, Michael Fassbender, Halle Berry, Anna Paquin, Jennifer Lawrence, Ellen Page, Peter Dinklage, Ian McKellen, Patrick Stewart
Release date: May 23, 2014 (USA)
Official Site: www.X-MenMovies.com
© Copyright 2014 20th Century Fox, Marvel Entertainment, Bad Hat Harry Productions, The Donners' Company, Simon Kinberg Production, 20th Century Fox. All rights reserved


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